close

SimulationCraft 530-5

for World of Warcraft 5.3.0 Live (build level 16965)

Table of Contents

Raid Summary

 

HPS Chart

DPS Scale Factors (dps increase per unit stat)

Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Natadu - - - 1.65 0.00 1.24 - - - -0.00 - 1.05 0.53 0.77 - - - - - - wowhead wowhead (caps merged) lootrank
Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Healing Target - - - - - - - - - - - - -0.01 -0.00 - - - - - - wowhead wowhead (caps merged) lootrank
Natadu

Natadu : 54754 hps

Results, Spec and Gear

HPS HPS(e) HPS Error HPS Range HPR RPS Out RPS In Primary Resource Waiting APM Active Skill
54754.2 54754.2 44.80 / 0.08% 3766 / 6.9% 21.9 2493.0 1843.3 Mana 28.70% 23.7 100.0% 100%
Origin http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced
Talents http://eu.battle.net/wow/en/tool/talent-calculator#UY!002112
Glyphs
  • Glyph of Lifebloom
  • Glyph of Rejuvenation
  • Glyph of Rebirth
  • Glyph of Grace
  • Glyph of the Stag
  • Glyph of Aquatic Form
Professions
  • inscription: 600
  • jewelcrafting: 600
Scale Factors for Natadu Healing Per Second
Int Spi SP Hit Crit Haste Mastery
Scale Factors 1.65 0.00 1.24 -0.00 1.05 0.53 0.77
Normalized 1.00 0.00 0.75 -0.00 0.64 0.32 0.47
Scale Deltas 1000 1000 1000 1000 1000 1000 1000
Error 0.06 0.06 0.06 0.06 0.06 0.06 0.06
Gear Ranking
Optimizers
Ranking
  • Int > SP > Crit > Mastery > Haste > Spi ~= Hit
Pawn string
  • ( Pawn: v1: "Natadu": Intellect=1.65, Spirit=0.00, SpellDamage=1.24, HitRating=-0.00, CritRating=1.05, HasteRating=0.53, MasteryRating=0.77 )
Zero hit/exp
  • ( Pawn: v1: "Natadu": Intellect=1.65, Spirit=0.00, SpellDamage=1.24, HitRating=0.00, CritRating=1.05, HasteRating=0.53, MasteryRating=0.77 )

Charts

http://7.chart.apis.google.com/chart?cht=bhg&chf=bg,s,333333&chtt=Natadu Damage Per Execute Time&chts=dddddd,18&chs=550x150&chd=t:155752|84761|49791|26118&chds=0,311504&chco=336600,336600,336600,336600&chm=t++155752++rejuvenation,336600,0,0,15|t++84761++swiftmend,336600,1,0,15|t++49791++healing_touch,336600,2,0,15|t++26118++nourish,336600,3,0,15& http://8.chart.apis.google.com/chart?cht=p&chf=bg,s,333333&chtt=Natadu Healing Sources&chts=dddddd,18&chs=550x275&chd=t:40,21,16,10,9,4&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,336600,336600&chl=lifebloom|nourish|healing_touch|rejuvenation|living_seed|swiftmend& DPS Taken Timeline Chart
http://0.chart.apis.google.com/chart?cht=bhg&chf=bg,s,333333&chtt=Scale Factors|Natadu%20Healing%20Per%20Second&chts=dddddd,18&chs=550x270&chd=t1:1.65,1.24,1.05,0.77,0.53,0.00,-0.00|1.58,1.18,0.99,0.70,0.46,-0.06,-0.06|1.71,1.30,1.12,0.83,0.59,0.06,0.06&chco=FF7D0A&chm=E,FF0000,1:0,,1:20|t++++1.65++Int,FF7D0A,0,0,15,0.1,e|t++++1.24++SP,FF7D0A,0,1,15,0.1,e|t++++1.05++Crit,FF7D0A,0,2,15,0.1,e|t++++0.77++Mastery,FF7D0A,0,3,15,0.1,e|t++++0.53++Haste,FF7D0A,0,4,15,0.1,e|t++++0.00++Spi,FF7D0A,0,5,15,0.1,e|t++++-0.00++Hit,FF7D0A,0,6,15,0.1,s&chds=-0.073,1.987& http://1.chart.apis.google.com/chart?cht=lc&chf=bg,s,333333&chtt=Natadu DPS Timeline&chts=dddddd,18&chs=550x200&chg=20,20&chxs=0,FFFFFF|1,FFFFFF&chd=s:fijkllnpprquy245836666466665374532z000zwxvvuwutttsooonlmkljkmmmlnjjkjjkkjlkkkkklkiihhhhgggffeedcccbaZZZYYXYXXXXXXWWWWWWWWWXWWWXWWWXWWWXWWWXWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWXXXXYYYZaabcdefghikklllmmmmmmlkjjihgfedccaaZZYYYXXXXWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWXWWWXWWWXXXXXYYYZaabcdefghijkllmmmmmnmmlkkjihgfedccbaZZYYXYXXXXXXXWXXXXXXXXXXXXXXXXXXWXXWWWXXWWXXWWWXXWWWXXWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWXWWWWWVVVVUUUUUUUTTT&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0||max=114045&chxp=1,1,0,100 http://4.chart.apis.google.com/chart?cht=bvs&chf=bg,s,333333&chtt=Natadu HPS Distribution&chts=dddddd,18&chs=550x185&chg=20,20&chxs=0,FFFFFF&chd=t:1,0,1,2,7,9,18,34,47,75,84,156,171,236,302,369,483,485,566,549,592,580,652,583,583,552,476,442,361,344,262,204,185,165,110,84,55,53,27,26,22,11,9,5,6,3,3,0,1,1&chds=0,652&chbh=5&chxt=x&chxl=0:|min=46722|avg=54754|max=64539&chxp=0,1,45,100& http://9.chart.apis.google.com/chart?cht=p&chf=bg,s,333333&chtt=Natadu Spent Time&chts=dddddd,18&chs=550x275&chd=t:44.6,17.6,3.5,2.9,0.9,0.9,0.8,28.7&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,C79C6E,336600,336600,ffffff&chl=nourish 200.9s|healing_touch 79.3s|rejuvenation 15.7s|swiftmend 13.0s|incarnation 3.9s|lifebloom 3.9s|innervate 3.6s|waiting 129.2s&

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Natadu 0
healing_touch 8823 16.1% 41.3 10.50sec 95503 49791 0 0 95503 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: healing_touch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 41.35 41.35 0.00 0.00 1.9181 0.0000 3948961.36 3948961.36 0.00 49791.47 49791.47
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 41.35 100.00% 95502.87 91880 105264 95529.79 93910 98017 3948961 3948961 0.00
HPS Timeline Chart

Action details: healing_touch

Static Values
  • id:5185
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:17340.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:false
  • if_expr:!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
Spelldata
  • id:5185
  • name:Healing Touch
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=37374 to 40715}{$?s54825=false}[ and reduces your remaining cooldown on Swiftmend by {$54825m1=1} sec][].
Direct Damage
  • may_crit:true
  • direct_power_mod:1.860000
  • base_dd_min:18459.28
  • base_dd_max:21800.87
incarnation 0 0.0% 3.0 180.70sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: incarnation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.99 2.99 0.00 0.00 1.3055 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 2.99 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: incarnation

Static Values
  • id:106731
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:180.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:106731
  • name:Incarnation
  • school:physical
  • tooltip:
  • description:Grants a superior shapeshifting form appropriate to your specialization for {$d=30 seconds}. You may freely shapeshift in and out of this form for the duration of Incarnation. |CFFFFFFFFBalance: Chosen of Elune|R Improved Moonkin Form that gains $122114s3% increased Arcane and Nature damage while Eclipse is active. |CFFFFFFFFFeral: King of the Jungle|R Improved Cat Form that allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. |CFFFFFFFFGuardian: Son of Ursoc|R Improved Bear Form that reduces the cooldown on melee damage abilities and Growl to 1.5 sec. |CFFFFFFFFRestoration: Tree of Life|R Tree of Life Form that increases healing done by {$5420s1=15}%, increases armor by {$5420s3=120}%, and enhances Lifebloom, Wild Growth, Regrowth, and Entangling Roots spellcasts.
lifebloom 21665 39.6% 3.0 1.42sec 3248016 2510059 0 0 0 0.0% 0.0% 0.0% 0.0% 558.4 14369 30590 17449 19.0% 0.0% 99.3%

Stats details: lifebloom

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 3.00 3.00 558.41 558.41 1.2940 0.8005 9744049.49 9744049.49 0.00 21610.51 2510059.12
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 3.00 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 452.4 81.01% 14368.52 7429 17619 14372.01 14175 14609 6499653 6499653 0.00
crit 106.1 18.99% 30590.29 15304 43554 30606.57 29217 32702 3244397 3244397 0.00
HPS Timeline Chart

Action details: lifebloom

Static Values
  • id:33763
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:3540.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:debuff.lifebloom.stack<3
Spelldata
  • id:33763
  • name:Lifebloom
  • school:nature
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • tick_power_mod:0.057000
  • base_td:620.72
  • num_ticks:15
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
living_seed 4668 8.5% 19.9 20.67sec 105202 0 105202 0 105202 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: living_seed

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 19.95 19.95 0.00 0.00 0.0000 0.0000 2098683.14 2098683.14 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 19.95 100.00% 105201.60 91006 251895 105334.92 91821 139140 2098683 2098683 0.00
HPS Timeline Chart

Action details: living_seed

Static Values
  • id:48500
  • school:nature
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:48500
  • name:Living Seed
  • school:physical
  • tooltip:
  • description:When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for {$48500s1=30}% of the initial amount healed. Lasts {$48504d=15 seconds}.
nourish 11652 21.3% 94.8 4.27sec 55323 26118 45865 95797 55322 18.9% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: nourish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 94.85 94.85 0.00 0.00 2.1182 0.0000 5247337.09 5247337.09 0.00 26118.11 26118.11
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 76.88 81.06% 45865.00 44178 58204 45871.09 44910 46915 3526290 3526290 0.00
crit 17.97 18.94% 95797.47 91006 143880 95823.16 91006 109863 1721047 1721047 0.00
HPS Timeline Chart

Action details: nourish

Static Values
  • id:50464
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:6120.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:50464
  • name:Nourish
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=12395 to 13392}. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.614000
  • base_dd_min:6150.74
  • base_dd_max:7148.16
rejuvenation 5478 9.9% 12.6 33.49sec 194705 155752 0 0 0 18.9% 0.0% 0.0% 0.0% 77.8 25510 56259 31411 19.2% 0.0% 33.4%

Stats details: rejuvenation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 12.56 12.56 77.83 77.83 1.2502 1.9341 2444836.99 2444836.99 0.00 14707.91 155751.86
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 10.18 81.09% 0.00 0 0 0.00 0 0 0 0 0.00
crit 2.37 18.91% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 62.9 80.80% 25510.12 23490 30240 25520.78 24554 26808 1604358 1604358 0.00
crit 14.9 19.20% 56259.18 48389 74752 56327.35 48904 68219 840479 840479 0.00
HPS Timeline Chart

Action details: rejuvenation

Static Values
  • id:774
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:8700.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:!ticking|remains<tick_time
Spelldata
  • id:774
  • name:Rejuvenation
  • school:nature
  • tooltip:Heals $w1 damage every {$t1=3} seconds.
  • description:Heals the target for {$s3=4234} and an additional {$s3=4234} every {$t1=3} sec for {$d=12 seconds}.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • tick_power_mod:0.392000
  • base_td:4234.45
  • num_ticks:4
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
swiftmend 2469 4.5% 10.5 40.40sec 105054 84761 85165 190392 105052 18.9% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: swiftmend

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 10.49 10.49 0.00 0.00 1.2394 0.0000 1102407.94 1102407.94 0.00 84761.49 84761.49
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 8.51 81.10% 85164.90 77343 101899 85261.08 77343 95422 724770 724770 0.00
crit 1.98 18.90% 190392.44 159326 251895 168435.70 0 251895 377638 377638 0.00
HPS Timeline Chart

Action details: swiftmend

Static Values
  • id:18562
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:5100.0
  • cooldown:15.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:18562
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=27084}. In addition, restores ${{$18562m1=1}*0.12} health to the $?p138284[four][three] most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Direct Damage
  • may_crit:true
  • direct_power_mod:1.290000
  • base_dd_min:13965.59
  • base_dd_max:13965.59
swiftmend_aoe 0 0.0% 10.5 40.40sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 200.0 0 0 0 0.0% 0.0% 33.7%

Stats details: swiftmend_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 10.49 20.99 199.97 199.97 0.0000 0.7583 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 20.99 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 200.0 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
HPS Timeline Chart

Action details: swiftmend_aoe

Static Values
  • id:81262
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:81262
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=27084}, and restores ${{$18562m1=1}*0.12} health to the $?p138284[four][three] most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Damage Over Time
  • tick_may_crit:false
  • tick_zero:false
  • tick_power_mod:0.000000
  • base_td:0.00
  • num_ticks:7
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
bloodlust 1.0 0.0 0.0sec 0.0sec 9.01% 11.50%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
harmony 1.0 145.7 0.0sec 3.0sec 98.51% 96.67%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_harmony
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • harmony_1:98.51%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:100977
  • name:Harmony
  • tooltip:Periodic healing increased by $w1%.
  • description:Casting your direct healing spells grants you a {$77495s1=0}% bonus to periodic healing for {$100977d=20 seconds}.
  • max_stacks:
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
innervate 2.9 0.0 180.8sec 180.8sec 6.50% 100.00%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_innervate
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • innervate_1:6.50%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:29166
  • name:Innervate
  • tooltip:Regenerating $w1 mana every {$t1=1} sec.
  • description:Causes the target to regenerate ${{$m1=20}/2}% of the caster's maximum mana over {$d=10 seconds}. If cast on self, the caster will regenerate an additional ${{$m1=20}/2}% of maximum mana over {$d=10 seconds}.{$?s54832=false}[ If cast on a target other than the caster, the caster will gain ${{$54833m1=1}*10}% of maximum mana over {$54833d=10 seconds}.][]
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
jade_courtesan_figurine 7.9 0.0 60.9sec 60.9sec 25.90% 25.90%

Buff details

  • buff initial source:Natadu
  • cooldown name:jade_courtesan_figurine_trinket2
  • max_stacks:1
  • duration:15.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:spirit
    • amount:3595.00

    Stack Uptimes

    • jade_courtesan_figurine_1:25.90%

    Trigger Attempt Success

    • trigger_pct:100.00%
jade_serpent_potion 2.0 0.0 410.7sec 0.0sec 10.14% 10.14%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_jade_serpent_potion
  • max_stacks:1
  • duration:25.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:4000.03

    Stack Uptimes

    • jade_serpent_potion_1:10.14%

    Trigger Attempt Success

    • trigger_pct:100.00%

Spelldata details

  • id:105702
  • name:Potion of the Jade Serpent
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=4000} for {$d=25 seconds}.
  • max_stacks:
  • duration:25.00
  • cooldown:60.00
  • default_chance:0.00%
jade_spirit 13.4 8.4 34.4sec 20.7sec 45.79% 45.79%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_jade_spirit
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:1650.00
    • stat:spirit
    • amount:750.00

    Stack Uptimes

    • jade_spirit_1:45.79%

    Trigger Attempt Success

    • trigger_pct:99.79%
omen_of_clarity 20.2 2.0 21.3sec 19.3sec 11.21% 38.32%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_omen_of_clarity
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:4.00%
  • default_value:0.00

Stack Uptimes

  • omen_of_clarity_1:11.21%

Trigger Attempt Success

  • trigger_pct:3.99%

Spelldata details

  • id:16870
  • name:Clearcasting
  • tooltip:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%.
  • description:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%. Does not affect Nourish.
  • max_stacks:
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
skull_banner 5.9 0.0 74.8sec 74.8sec 13.01% 15.30%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_skull_banner
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20

Stack Uptimes

  • skull_banner_1:13.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:114207
  • name:Skull Banner
  • tooltip:
  • description:Throw down a war banner at your feet that increases the critical damage of party or raid members within $114206A1 yards of the banner by {$114206s1=20}%. Lasts {$114207d=10 seconds}. You can Intervene to your war banner.
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
stormlash 4.0 0.0 103.7sec 103.7sec 9.01% 9.01%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_stormlash
  • max_stacks:1
  • duration:10.00
  • cooldown:0.10
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • stormlash_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:120687
  • name:Stormlash
  • tooltip:
  • description:Deals Nature damage to enemy targets.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
tree_of_life 3.0 0.0 180.8sec 180.7sec 19.53% 20.81%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_tree_of_life
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • tree_of_life_1:19.53%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:5420
  • name:Incarnation: Tree of Life
  • tooltip:
  • description:
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
attack_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_attack_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_power_multiplier_1:100.00%
attack_speed

Buff details

  • buff initial source:
  • cooldown name:buff_attack_speed
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_speed_1:100.00%
critical_strike

Buff details

  • buff initial source:
  • cooldown name:buff_critical_strike
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • critical_strike_1:100.00%
mastery

Buff details

  • buff initial source:
  • cooldown name:buff_mastery
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:5.00

Stack Uptimes

  • mastery_1:100.00%
spell_haste

Buff details

  • buff initial source:
  • cooldown name:buff_spell_haste
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • spell_haste_1:100.00%
spell_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_spell_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • spell_power_multiplier_1:100.00%
stamina

Buff details

  • buff initial source:
  • cooldown name:buff_stamina
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • stamina_1:100.00%
str_agi_int

Buff details

  • buff initial source:
  • cooldown name:buff_str_agi_int
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • str_agi_int_1:100.00%

Resources

Resource Usage Type Count Total Average RPE APR
Natadu
healing_touch Mana 41.3 368100.5 8902.2 8902.2 10.7
lifebloom Mana 3.0 10620.0 3540.0 3540.0 917.5
nourish Mana 94.9 580482.6 6120.0 6120.0 9.0
rejuvenation Mana 12.6 109238.9 8700.0 8699.7 22.4
swiftmend Mana 10.5 53515.8 5100.0 5099.8 20.6
Resource Gains Type Count Total Average Overflow
energy_regen Energy 1799.64 0.00 (0.00%) 0.00 5357.72 100.00%
innervate Mana 26.13 156619.73 (13.29%) 5993.18 178.28 0.11%
mp5_regen Mana 1799.64 672949.33 (57.10%) 373.94 1915.67 0.28%
omen_of_clarity Mana 20.12 348894.67 (29.61%) 17340.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Mana 1843.34 2493.04
Combat End Resource Mean Min Max
Health 496176.15 496176.15 496176.15
Mana 7660.71 30.00 51105.00
Rage 0.00 0.00 0.00
Energy 100.00 100.00 100.00
Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 0.2%

Procs

Count Interval

Statistics & Data Analysis

Fight Length
Sample Data Natadu Fight Length
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
DPS
Sample Data Natadu Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
DPS(e)
Sample Data Natadu Damage per Second (effective)
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Natadu Damage
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Natadu Damage Taken Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Natadu Healing Per Second
Count 9992
Mean 54754.21
Minimum 46722.11
Maximum 64539.26
Spread ( max - min ) 17817.15
Range [ ( max - min ) / 2 * 100% ] 16.27%
Standard Deviation 2284.7818
5th Percentile 51135.77
95th Percentile 58668.53
( 95th Percentile - 5th Percentile ) 7532.76
Mean Distribution
Standard Deviation 22.8570
95.00% Confidence Intervall ( 54709.42 - 54799.01 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 66
0.1% Error 6688
0.1 Scale Factor Error with Delta=300 44562
0.05 Scale Factor Error with Delta=300 178251
0.01 Scale Factor Error with Delta=300 4456286
Distribution Chart
HPS(e)
Sample Data Natadu Healing per Second (effective)
Count 9992
Mean 54754.21
Minimum 46722.11
Maximum 64539.26
Spread ( max - min ) 17817.15
Range [ ( max - min ) / 2 * 100% ] 16.27%
Heal
Sample Data Natadu Heal
Count 9992
Mean 24586276.03
Minimum 17821139.69
Maximum 31064480.27
Spread ( max - min ) 13243340.57
Range [ ( max - min ) / 2 * 100% ] 26.93%
HTPS
Sample Data Natadu Healing taken Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask,type=warm_sun
1 0.00 food,type=mogu_fish_stew
2 0.00 mark_of_the_wild,if=!aura.str_agi_int.up
3 0.00 healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
4 0.00 snapshot_stats
5 0.00 jade_serpent_potion
Default action list Executed every time the actor is available.
# count action,conditions
6 1.00 jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
7 7.89 use_item,slot=trinket2
8 2.93 innervate,if=mana.pct<90
9 2.99 incarnation
A 18.00 healing_touch,if=buff.omen_of_clarity.up
B 12.56 rejuvenation,if=!ticking|remains<tick_time
C 3.00 lifebloom,if=debuff.lifebloom.stack<3
D 10.49 swiftmend
E 16.40 healing_touch,if=buff.tree_of_life.up&mana.pct>=5
F 7.07 healing_touch,if=buff.tree_of_life.down&mana.pct>=30
G 95.31 nourish

Sample Sequence

79BCCCDAEE8BEEEEEDBEEEFFFBFFDAFFGBGGGDGBG7GGGGBDGGGGGBGDGGGGGGAG7GGAGGGGGGAGGAGGGAGG97GGA8BDEEEGBGDGGABDAGGAG7GGGGGGGGAGGAGGGGG7GGAGGGAGGGAGAGAGGGG9G7AGG8BDGEEEBGGDGGGG6GAGGG7GGGGGG

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 114 109 109
Agility 96 91 91
Stamina 24460 22236 22236
Intellect 22771 20322 19363
Spirit 10898 10898 10898
Health 496176 465040 0
Mana 300000 300000 0
Rage 100 100 0
Energy 100 100 0
Spell Power 36223 30481 10169
Spell Hit 0.00% 0.00% 0
Spell Crit 18.53% 12.57% 1618
Spell Haste 21.79% 15.99% 6796
Spell Speed 21.79% 15.99% 6796
ManaReg per Second 1500 1500 0
Attack Power 411 369 270
Melee Hit 0.00% 0.00% 0
Melee Crit 15.25% 10.25% 1618
Melee Haste 15.99% 15.99% 6796
Swing Speed 27.59% 15.99% 6796
Expertise 0.00% 0.00% 0
Armor 18845 18845 18845
Tank-Miss 6.00% 6.00% 0
Tank-Dodge 3.10% 3.10% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 0.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 21.36% 15.11% 2453

Talents

Level
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil

Profile

#!./simc

druid="Natadu"
origin="http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced"
thumbnail="http://eu.battle.net/static-render/eu/kirin-tor/178/27279794-avatar.jpg"
level=90
race=tauren
role=heal
position=back
professions=jewelcrafting=600/inscription=600
talents=http://eu.battle.net/wow/en/tool/talent-calculator#UY!002112
glyphs=lifebloom/rejuvenation/rebirth/grace/stag/aquatic_form
spec=restoration

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=flask,type=warm_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion

# Executed every time the actor is available.

actions=jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
actions+=/use_item,slot=trinket2
actions+=/innervate,if=mana.pct<90
actions+=/incarnation
actions+=/healing_touch,if=buff.omen_of_clarity.up
actions+=/rejuvenation,if=!ticking|remains<tick_time
actions+=/lifebloom,if=debuff.lifebloom.stack<3
actions+=/swiftmend
actions+=/healing_touch,if=buff.tree_of_life.up&mana.pct>=5
actions+=/healing_touch,if=buff.tree_of_life.down&mana.pct>=30
actions+=/nourish

head=hood_of_smoldering_flesh,id=95713,upgrade=2,gems=revitalizing_primal_160haste_160spi_180int,reforge=crit_haste
neck=passionfire_choker,id=96165,upgrade=2,gems=80int_160haste_60crit,reforge=crit_haste
shoulders=mantle_of_the_haunted_forest,id=95244,upgrade=2,gems=320int_320haste_120spi,enchant=520int_100crit,reforge=mastery_haste
back=drape_of_booming_nights,id=94735,upgrade=2,enchant=180int,reforge=crit_haste
chest=robes_of_eighty_lights,id=86180,gems=80int_160spi_80int_160haste_120int,enchant=200spi
shirt=senjin_doublet,id=45669
wrists=vampire_bathide_bracers,id=95693,enchant=170mastery
hands=handwraps_of_the_haunted_forest,id=95240,upgrade=2,gems=160int_60int
waist=stonebound_cinch,id=87019,gems=80int_160haste_80int_160spi_320int_120spi
legs=legwraps_of_the_haunted_forest,id=95242,upgrade=2,gems=80int_160haste_80int_160spi_120int,enchant=285int_165spi
feet=stompdodger_boots,id=90441,enchant=140mastery,reforge=crit_haste
finger1=petrified_eye_of_the_basilisk,id=95514,upgrade=2,reforge=mastery_haste
finger2=watersoul_signet,id=90525
trinket1=horridons_last_gasp,id=94514,upgrade=1
trinket2=jade_courtesan_figurine,id=86045
main_hand=giorgios_caduceus_of_pure_moods,id=96092,upgrade=2,gems=80int_160spi_60int,enchant=jade_spirit

# Gear Summary
# gear_stamina=22116
# gear_intellect=19190
# gear_spirit=10708
# gear_spell_power=10169
# gear_crit_rating=1618
# gear_haste_rating=6796
# gear_mastery_rating=2453
# gear_armor=18845
# meta_gem=revitalizing_primal
# tier15_2pc_heal=1
# main_hand=giorgios_caduceus_of_pure_moods,thunderforged=1,weapon=staff_3.30speed_7946min_11920max,enchant=jade_spirit

Healing Target : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
82732.5 54630.9 Health 0.00% 0.0 100.0% 100%
Scale Factors for Healing Target Damage Taken Per Second
Str Agi Sta AP Exp Hit Crit Haste Mastery Wdps Armor Dodge Parry BlockR
Scale Factors 0.00 0.00 0.00 0.00 0.00 0.00 0.00 -0.01 -0.00 0.00 0.00 0.00 0.00 0.00
Normalized 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Scale Deltas 1000 1000 1000 1000 1000 1000 1000 1000 1000 300 1000 1000 1000 1000
Error 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

DPS Taken Timeline Chart
http://5.chart.apis.google.com/chart?cht=lc&chf=bg,s,333333&chtt=Healing%20Target DPS Timeline&chts=dddddd,18&chs=550x200&chg=20,20&chxs=0,FFFFFF|1,FFFFFF&chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0|&chxp=1,1,-nan,100

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 5.9 0.0sec 15.6sec 99.55% 99.55%

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:99.55%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 100.00% 100.00%

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%
bloodlust 1.0 0.0 0.0sec 0.0sec 9.01% 9.01%

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
lifebloom 1.0 138.2 2.6sec 1.4sec 99.41% 99.41%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_lifebloom
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.00

Stack Uptimes

  • lifebloom_1:0.31%
  • lifebloom_2:0.33%
  • lifebloom_3:98.77%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:33763
  • name:Lifebloom
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
attack_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_attack_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_power_multiplier_1:100.00%
attack_speed

Buff details

  • buff initial source:
  • cooldown name:buff_attack_speed
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_speed_1:100.00%
bleeding

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bleeding_1:100.00%
critical_strike

Buff details

  • buff initial source:
  • cooldown name:buff_critical_strike
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • critical_strike_1:100.00%
magic_vulnerability

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_magic_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • magic_vulnerability_1:100.00%

Spelldata details

  • id:104225
  • name:Curse of the Elements
  • tooltip:Increases magic damage taken by {$s1=5}%.
  • description:{$@spelldesc1490=Curses the target, increasing magic damage taken by {$s1=5}% for {$d=300 seconds}. $@spellname118773 {$@spelldesc118773=A Warlock can only have one Curse active per target.} {$?s103112=false}[ |cFFFFFFFFSoulburn:|r |cFF8282FFYour Curse of the Elements will affect all enemies in a $104225A yard radius around your target.|R][]}
  • max_stacks:
  • duration:300.00
  • cooldown:0.00
  • default_chance:0.00%
mastery

Buff details

  • buff initial source:
  • cooldown name:buff_mastery
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:5.00

Stack Uptimes

  • mastery_1:100.00%
mortal_wounds

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.25

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
physical_vulnerability

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_physical_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.04

Stack Uptimes

  • physical_vulnerability_1:100.00%

Spelldata details

  • id:81326
  • name:Physical Vulnerability
  • tooltip:Increases physical damage taken by {$s1=4}%.
  • description:Weakens the constitution of an enemy target, increasing their physical damage taken by {$81326s1=4}% for {$81326d=30 seconds}.
  • max_stacks:
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
ranged_vulnerability

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_ranged_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • ranged_vulnerability_1:100.00%

Spelldata details

  • id:1130
  • name:Hunter's Mark
  • tooltip:All attackers gain {$s2=5}% increased ranged damage against this target. Can be seen while stealthed or invisible.
  • description:Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by {$s2=5}%. The target can always be seen and tracked by the Hunter. Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot automatically apply Hunter's Mark. Lasts for {$d=300 seconds}.
  • max_stacks:
  • duration:300.00
  • cooldown:0.00
  • default_chance:0.00%
slowed_casting

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_slowed_casting
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.50

Stack Uptimes

  • slowed_casting_1:100.00%

Spelldata details

  • id:73975
  • name:Necrotic Strike
  • tooltip:The next $w1 healing received will be absorbed. Spell casting slowed by {$s3=50}%.
  • description:A vicious strike that deals {$m2=150}% weapon damage, absorbs the next ${{$m1=100}/100*$AP} healing received by the target, and clouds the target's mind, slowing their casting speed by {$s3=50}% (25% on player targets). Lasts {$d=10 seconds}.
  • max_stacks:
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
spell_haste

Buff details

  • buff initial source:
  • cooldown name:buff_spell_haste
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • spell_haste_1:100.00%
spell_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_spell_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • spell_power_multiplier_1:100.00%
stamina

Buff details

  • buff initial source:
  • cooldown name:buff_stamina
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • stamina_1:100.00%
str_agi_int

Buff details

  • buff initial source:
  • cooldown name:buff_str_agi_int
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • str_agi_int_1:100.00%
weakened_armor

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_weakened_armor
  • max_stacks:3
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.04

Stack Uptimes

  • weakened_armor_3:100.00%

Spelldata details

  • id:113746
  • name:Weakened Armor
  • tooltip:Armor decreased by {$s1=4}%.
  • description:Weakens the armor of the target by {$113746s1=4}% for {$113746d=30 seconds}. Stacks up to {$113746u=3} times.
  • max_stacks:3
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
weakened_blows

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_weakened_blows
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • weakened_blows_1:100.00%

Spelldata details

  • id:115798
  • name:Weakened Blows
  • tooltip:Reduces physical damage dealt by {$s1=10}%.
  • description:Demoralizes the target, reducing their physical damage dealt by {$115798s1=10}% for {$115798d=30 seconds}.
  • max_stacks:
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Resource Usage Type Count Total Average RPE APR
Healing Target
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Health 54630.92 82732.55
Combat End Resource Mean Min Max
Health -2665268.99 -8142041.69 2939226.39
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length
Sample Data Healing Target Fight Length
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
DPS
Sample Data Healing Target Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
DPS(e)
Sample Data Healing Target Damage per Second (effective)
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Healing Target Damage
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Healing Target Damage Taken Per Second
Count 9992
Mean 82731.35
Minimum 78787.65
Maximum 88012.06
Spread ( max - min ) 9224.42
Range [ ( max - min ) / 2 * 100% ] 5.57%
HPS
Sample Data Healing Target Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
HPS(e)
Sample Data Healing Target Healing per Second (effective)
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Healing Target Heal
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Healing Target Healing taken Per Second
Count 9992
Mean 54754.21
Minimum 46722.11
Maximum 64539.26
Spread ( max - min ) 17817.15
Range [ ( max - min ) / 2 * 100% ] 16.27%
Standard Deviation 2284.7818
5th Percentile 51135.77
95th Percentile 58668.53
( 95th Percentile - 5th Percentile ) 7532.76
Mean Distribution
Standard Deviation 22.8570
95.00% Confidence Intervall ( 54709.42 - 54799.01 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 66
0.1% Error 6688
0.1 Scale Factor Error with Delta=300 44562
0.05 Scale Factor Error with Delta=300 178251
0.01 Scale Factor Error with Delta=300 4456286
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 100000000 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit 0.00% 0.00% 0
Spell Haste inf% 0.00% 0
Spell Speed inf% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 0.00% 5.00% 0
Melee Haste inf% 0.00% 0
Swing Speed inf% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 0 19680 19680
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

unknown="Healing Target"
level=90
race=humanoid
role=tank
position=front
spec=unknown


# Gear Summary

Simulation & Raid Information

Iterations: 10000
Threads: 8
Confidence: 95.00%
Fight Length: 360 - 540 ( 450.0 )

Performance:

Total Events Processed: 51897741
Max Event Queue: 32
Sim Seconds: 4500359
CPU Seconds: 33.4200
Physical Seconds: 5.1430
Speed Up: 134661

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 75 ms ( stddev = 18 ms )
Simulation Length
Sample Data Simulation Length
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Standard Deviation 51.9511
5th Percentile 369.07
95th Percentile 531.00
( 95th Percentile - 5th Percentile ) 161.93
Mean Distribution
Standard Deviation 0.5197
95.00% Confidence Intervall ( 449.02 - 451.05 )
Normalized 95.00% Confidence Intervall ( 99.77% - 100.23% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 511
0.1% Error 51190
0.1 Scale Factor Error with Delta=300 23
0.05 Scale Factor Error with Delta=300 92
0.01 Scale Factor Error with Delta=300 2303
Distribution Chart
Timeline Distribution Chart Gear Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Natadu Natadu healing_touch 5185 3948961 8775 5.51 0 0 41.3 41.3 0.0% 0.0% 0.0% 0.0% 10.50sec 3948961 450.04sec
Natadu Natadu incarnation 106731 0 0 0.40 0 0 3.0 3.0 0.0% 0.0% 0.0% 0.0% 180.70sec 0 450.04sec
Natadu Natadu lifebloom ticks -33763 9744049 21653 74.46 14369 30590 3.0 558.4 19.0% 0.0% 0.0% 0.0% 1.42sec 9744049 450.04sec
Natadu Natadu living_seed 48500 2098683 4663 2.66 105202 0 19.9 19.9 0.0% 0.0% 0.0% 0.0% 20.67sec 2098683 450.04sec
Natadu Natadu nourish 50464 5247337 11660 12.65 45865 95797 94.8 94.8 18.9% 0.0% 0.0% 0.0% 4.27sec 5247337 450.04sec
Natadu Natadu rejuvenation ticks -774 2444837 5433 10.38 25510 56259 12.6 77.8 19.2% 0.0% 0.0% 0.0% 33.49sec 2444837 450.04sec
Natadu Natadu swiftmend 18562 1102408 2450 1.40 85165 190392 10.5 10.5 18.9% 0.0% 0.0% 0.0% 40.40sec 1102408 450.04sec
Natadu Natadu swiftmend_aoe 81262 0 0 2.80 0 0 10.5 21.0 0.0% 0.0% 0.0% 0.0% 40.40sec 0 450.04sec

Fluffy_Pillow : 82731 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR RPS Out RPS In Primary Resource Waiting APM Active Skill
82731.4 82731.4 22.90 / 0.03% 1903 / 2.3% -1.0 0.0 0.0 Mana 150.03% 0.1 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

http://9.chart.apis.google.com/chart?cht=bhg&chf=bg,s,333333&chtt=Fluffy_Pillow Damage Per Execute Time&chts=dddddd,18&chs=550x60&chd=t:82918&chds=0,165835&chco=C79C6E&chm=t++82918++melee_main_hand,C79C6E,0,0,15& http://0.chart.apis.google.com/chart?cht=p&chf=bg,s,333333&chtt=Fluffy_Pillow Damage Sources&chts=dddddd,18&chs=550x275&chd=t:100&chds=0,100&chdls=ffffff&chco=C79C6E&chl=melee_main_hand& DPS Taken Timeline Chart
http://2.chart.apis.google.com/chart?cht=lc&chf=bg,s,333333&chtt=Fluffy_Pillow DPS Timeline&chts=dddddd,18&chs=550x200&chg=20,20&chxs=0,FFFFFF|1,FFFFFF&chd=s:xtyuyvzwzxzz5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z505z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z5z4z4z4z4z4z4z4z4z5z5z5z505z5z5z505z5050505z5z5z52526262738&chco=FDD017&chds=0,60&chm=h,FFF569,0,0.9058,0.4|h,C41F3B,0,0.0000,0.4&chxt=x,y&chxl=0:|0|sec=539|1:|0|avg=82731|max=91331&chxp=1,1,91,100 http://5.chart.apis.google.com/chart?cht=bvs&chf=bg,s,333333&chtt=Fluffy_Pillow DPS Distribution&chts=dddddd,18&chs=550x185&chg=20,20&chxs=0,FFFFFF&chd=t:1,1,0,4,5,21,31,37,72,97,140,200,255,313,391,456,468,566,587,617,638,640,636,595,513,475,431,345,282,274,202,172,115,99,88,52,44,44,25,23,14,8,3,3,3,3,0,0,1,2&chds=0,640&chbh=5&chxt=x&chxl=0:|min=78788|avg=82731|max=88012&chxp=0,1,43,100& http://1.chart.apis.google.com/chart?cht=p&chf=bg,s,333333&chtt=Fluffy_Pillow Spent Time&chts=dddddd,18&chs=550x275&chd=t:150.0&chds=0,100&chdls=ffffff&chco=ffffff&chl=waiting 675.2s&

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Fluffy_Pillow 82731
melee_main_hand 82731 100.0% 224.5 2.00sec 165835 82918 157953 315907 165835 5.0% 0.0% 0.0% 4.8% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: melee_main_hand

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 224.52 224.52 0.00 0.00 2.0000 0.0000 37232631.28 37232631.28 0.00 82917.55 82917.55
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 202.60 90.24% 157953.48 157953 157953 157953.48 157953 157953 32001719 32001719 0.00
crit 11.20 4.99% 315906.95 315907 315907 315875.33 0 315907 3538967 3538967 0.00
block 10.71 4.77% 157953.48 157953 157953 157953.48 157953 157953 1691945 1691945 0.00
DPS Timeline Chart

Action details: melee_main_hand

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:218823.00
  • base_dd_max:218823.00
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:1.00

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 100.00% 100.00%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
attack_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_attack_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_power_multiplier_1:100.00%
attack_speed

Buff details

  • buff initial source:
  • cooldown name:buff_attack_speed
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_speed_1:100.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bleeding_1:100.00%
critical_strike

Buff details

  • buff initial source:
  • cooldown name:buff_critical_strike
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • critical_strike_1:100.00%
magic_vulnerability

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_magic_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • magic_vulnerability_1:100.00%

Spelldata details

  • id:104225
  • name:Curse of the Elements
  • tooltip:Increases magic damage taken by $s1%.
  • description:{$@spelldesc1490=Curses the target, increasing magic damage taken by $s1% for {$d=300 seconds}. $@spellname118773 {$@spelldesc118773=A Warlock can only have one Curse active per target.} {$?s103112=false}[ |cFFFFFFFFSoulburn:|r |cFF8282FFYour Curse of the Elements will affect all enemies in a $104225A yard radius around your target.|R][]}
  • max_stacks:
  • duration:300.00
  • cooldown:0.00
  • default_chance:0.00%
mastery

Buff details

  • buff initial source:
  • cooldown name:buff_mastery
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:5.00

Stack Uptimes

  • mastery_1:100.00%
mortal_wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.25

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
physical_vulnerability

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_physical_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.04

Stack Uptimes

  • physical_vulnerability_1:100.00%

Spelldata details

  • id:81326
  • name:Physical Vulnerability
  • tooltip:Increases physical damage taken by $s1%.
  • description:Weakens the constitution of an enemy target, increasing their physical damage taken by $81326s1% for {$81326d=30 seconds}.
  • max_stacks:
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
ranged_vulnerability

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_ranged_vulnerability
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • ranged_vulnerability_1:100.00%

Spelldata details

  • id:1130
  • name:Hunter's Mark
  • tooltip:All attackers gain $s2% increased ranged damage against this target. Can be seen while stealthed or invisible.
  • description:Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by $s2%. The target can always be seen and tracked by the Hunter. Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot automatically apply Hunter's Mark. Lasts for {$d=300 seconds}.
  • max_stacks:
  • duration:300.00
  • cooldown:0.00
  • default_chance:0.00%
slowed_casting

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_slowed_casting
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.50

Stack Uptimes

  • slowed_casting_1:100.00%

Spelldata details

  • id:73975
  • name:Necrotic Strike
  • tooltip:The next $w1 healing received will be absorbed. Spell casting slowed by $s3%.
  • description:A vicious strike that deals {$m2=150}% weapon damage, absorbs the next ${{$m1=100}/100*$AP} healing received by the target, and clouds the target's mind, slowing their casting speed by $s3% (25% on player targets). Lasts {$d=10 seconds}.
  • max_stacks:
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
spell_haste

Buff details

  • buff initial source:
  • cooldown name:buff_spell_haste
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • spell_haste_1:100.00%
spell_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_spell_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • spell_power_multiplier_1:100.00%
stamina

Buff details

  • buff initial source:
  • cooldown name:buff_stamina
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • stamina_1:100.00%
str_agi_int

Buff details

  • buff initial source:
  • cooldown name:buff_str_agi_int
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • str_agi_int_1:100.00%
weakened_armor

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_weakened_armor
  • max_stacks:3
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.04

Stack Uptimes

  • weakened_armor_3:100.00%

Spelldata details

  • id:113746
  • name:Weakened Armor
  • tooltip:Armor decreased by $s1%.
  • description:Weakens the armor of the target by $113746s1% for {$113746d=30 seconds}. Stacks up to {$113746u=3} times.
  • max_stacks:3
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
weakened_blows

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_weakened_blows
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • weakened_blows_1:100.00%

Spelldata details

  • id:115798
  • name:Weakened Blows
  • tooltip:Reduces physical damage dealt by $s1%.
  • description:Demoralizes the target, reducing their physical damage dealt by $115798s1% for {$115798d=30 seconds}.
  • max_stacks:
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 9992
Mean 82731.35
Minimum 78787.65
Maximum 88012.06
Spread ( max - min ) 9224.42
Range [ ( max - min ) / 2 * 100% ] 5.57%
Standard Deviation 1168.1197
5th Percentile 80915.40
95th Percentile 84720.52
( 95th Percentile - 5th Percentile ) 3805.12
Mean Distribution
Standard Deviation 11.6859
95.00% Confidence Intervall ( 82708.45 - 82754.26 )
Normalized 95.00% Confidence Intervall ( 99.97% - 100.03% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 7
0.1% Error 765
0.1 Scale Factor Error with Delta=300 11648
0.05 Scale Factor Error with Delta=300 46592
0.01 Scale Factor Error with Delta=300 1164818
Distribution Chart
DPS(e)
Sample Data Fluffy_Pillow Damage per Second (effective)
Count 9992
Mean 82731.35
Minimum 78787.65
Maximum 88012.06
Spread ( max - min ) 9224.42
Range [ ( max - min ) / 2 * 100% ] 5.57%
Damage
Sample Data Fluffy_Pillow Damage
Count 9992
Mean 37232631.28
Minimum 28431625.52
Maximum 45964461.26
Spread ( max - min ) 17532835.74
Range [ ( max - min ) / 2 * 100% ] 23.54%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
HPS(e)
Sample Data Fluffy_Pillow Healing per Second (effective)
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing taken Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
Default action list Executed every time the actor is available.
# count action,conditions
1 1.00 auto_attack,damage=218823,attack_speed=2.0,target=Healing Target

Sample Sequence

1

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit 0.00% 0.00% 0
Spell Haste 0.00% 0.00% 0
Spell Speed 0.00% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 5.00% 5.00% 0
Melee Haste 0.00% 0.00% 0
Swing Speed 0.00% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 24835 24835 24835
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 5.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

enemy="Fluffy_Pillow"
level=93
race=humanoid
role=tank
position=front
spec=unknown

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=snapshot_stats

# Executed every time the actor is available.

actions=auto_attack,damage=218823,attack_speed=2.0,target=Healing Target


# Gear Summary

APM

Average number of actions executed per minute.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

Dodge%

Percentage of executes that resulted in dodges.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

Effective DPS

Average damage per fight duration.

DPS%

Percentage of total DPS contributed by a particular action.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Error

Estimator for the 95.00confidence intervall.

G%

Percentage of executes that resulted in glancing blows.

B%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

M%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

Range

( dps.percentile( 0.95 ) - dps.percentile( 0.05 ) / 2

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

T-Crit

Average crit tick damage.

T-Crit%

Percentage of ticks that resulted in critical strikes.

T-Hit

Average non-crit tick damage.

T-M%

Percentage of ticks that resulted in misses, dodges or parries.

UpTime%

Percentage of total time that DoT is ticking on target.

T-Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.