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SimulationCraft 510-11

for World of Warcraft 5.1.0 Live (build level 16357)

Table of Contents

Raid Summary

 

HPS Chart

DPS Scale Factors (dps increase per unit stat)

Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Natadu - - - 1.71 0.00 1.25 - - - 0.00 - 0.87 0.51 0.76 - - - - - - wowhead lootrank
Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Healing Target - - - - - - - - - - - -0.00 0.01 -0.00 - - - - - - wowhead lootrank
Natadu

Natadu : 46687 hps

Results, Spec and Gear

HPS HPS(e) HPS Error HPS Range HPR RPS Out RPS In Primary Resource Waiting APM Active Skill
46687.4 46687.4 38.84 / 0.08% 3290 / 7.0% 18.7 2492.4 1843.0 Mana 26.28% 23.4 100.0% 100%
Origin http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced
Talents http://eu.battle.net/wow/en/tool/talent-calculator#UY!002110
Glyphs
  • Glyph of Lifebloom
  • Glyph of Rejuvenation
  • Glyph of Rebirth
  • Glyph of Grace
  • Glyph of the Stag
  • Glyph of Aquatic Form
Professions
  • inscription: 600
  • jewelcrafting: 600
Scale Factors for Natadu Healing Per Second
Int Spi SP Hit Crit Haste Mastery
Scale Factors 1.71 0.00 1.25 0.00 0.87 0.51 0.76
Normalized 1.00 0.00 0.73 0.00 0.51 0.30 0.45
Scale Deltas 1000 1000 1000 1000 1000 1000 1000
Error 0.06 0.05 0.06 0.05 0.06 0.06 0.06
Gear Ranking
Optimizers
Ranking
  • Int > SP > Crit > Mastery > Haste > Spi ~= Hit
Pawn string
  • ( Pawn: v1: "Natadu": Intellect=1.71, Spirit=0.00, SpellDamage=1.25, HitRating=0.00, CritRating=0.87, HasteRating=0.51, MasteryRating=0.76 )
Zero hit/exp
  • ( Pawn: v1: "Natadu": Intellect=1.71, Spirit=0.00, SpellDamage=1.25, HitRating=0.00, CritRating=0.87, HasteRating=0.51, MasteryRating=0.76 )

Charts

http://5.chart.apis.google.com/chart?chs=550x150&cht=bhg&chf=bg,s,333333&chd=t:130372|70391|52021|21068&chds=0,260745&chco=336600,336600,336600,336600&chm=t++130372++rejuvenation,336600,0,0,15|t++70391++swiftmend,336600,1,0,15|t++52021++healing_touch,336600,2,0,15|t++21068++nourish,336600,3,0,15&chtt=Natadu Damage Per Execute Time&&chts=dddddd,18 http://6.chart.apis.google.com/chart?chs=550x275&cht=p&chf=bg,s,333333&chd=t:38,21,20,9,8,4&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,336600,336600&chl=lifebloom|nourish|healing_touch|rejuvenation|living_seed|swiftmend&chtt=Natadu Healing Sources&chts=dddddd,18
http://8.chart.apis.google.com/chart?chs=525x270&cht=bhg&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chd=t1:1.71,1.25,0.87,0.76,0.51,0.00,0.00|1.65,1.19,0.81,0.71,0.45,-0.05,-0.05|1.76,1.31,0.93,0.82,0.57,0.05,0.05&chco=FF7D0A&chm=E,FF0000,1:0,,1:20|t++++1.71++Int,FF7D0A,0,0,15,0.1,e|t++++1.25++SP,FF7D0A,0,1,15,0.1,e|t++++0.87++Crit,FF7D0A,0,2,15,0.1,e|t++++0.76++Mastery,FF7D0A,0,3,15,0.1,e|t++++0.51++Haste,FF7D0A,0,4,15,0.1,e|t++++0.00++Spi,FF7D0A,0,5,15,0.1,e|t++++0.00++Hit,FF7D0A,0,6,15,0.1,e&chds=-0.065,2.058&chtt=Scale Factors|Natadu%20Healing%20Per%20Second&chts=dddddd,18 http://9.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:bchhhjnmporty04454575684666452320zxwxxvwtrtqsppnmlmkijhhgfhgghifhgfggfgegfhghghfgeeeeddddcdccbbZZYYXXWXWWVWVVUVUUUUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTUUUUVVWXYZZbbcefhhiiijjkjjjihhgfedcbaZYXXWWVUUUUUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTUTUTUTUTTTTUUUUUVWWXYZZabdefghiijjjkkkjjiihgffdcbaZYYXWWVVVUUUUUUUUUUTUUUTUUUTUUUTTUUTUTUUUTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUVUUUVUUUUUUUUUUUUUUTTTTTTTTTTSSSSSSSSSRRRRR&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0||max=108556&chxp=1,1,0,100&chtt=Natadu DPS Timeline&chts=dddddd,18 http://2.chart.apis.google.com/chart?chs=525x185&cht=bvs&chf=bg,s,333333&chg=100,100&chxs=0,ffffff|1,ffffff&chd=t:2,1,4,7,19,27,39,54,81,112,150,203,194,262,304,369,437,462,536,547,538,553,549,552,492,494,452,397,379,328,265,231,228,165,138,112,92,68,45,30,23,17,9,13,2,2,4,1,2,1&chds=0,553&chbh=5&chxt=x&chxl=0:|min=40398|avg=46687|max=54435&chxp=0,1,45,100&chtt=Natadu HPS Distribution&chts=dddddd,18 http://7.chart.apis.google.com/chart?chs=525x275&cht=p&chf=bg,s,333333&chd=t:47.3,17.9,3.1,2.6,0.9,0.9,0.8,26.3&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,C79C6E,336600,336600,ffffff&chl=nourish 213.0s|healing_touch 80.5s|rejuvenation 14.1s|swiftmend 11.7s|incarnation 4.1s|lifebloom 4.0s|innervate 3.7s|waiting 118.3s&chtt=Natadu Spent Time&chts=dddddd,18

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Natadu 0
healing_touch 9363 20.0% 40.4 10.73sec 103610 52021 0 0 103610 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: healing_touch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 40.43 40.43 0.00 0.00 1.9917 0.0000 4188966.21 4188966.21 0.00 52021.34 52021.34
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 40.43 100.00% 103610.36 93219 131167 103692.86 99507 110833 4188966 4188966 0.00
HPS Timeline Chart

Action details: healing_touch

Static Values
  • id:5185
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:17340.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:false
  • if_expr:!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
Spelldata
  • id:5185
  • name:Healing Touch
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=31989 to 35331}{$?s54825=false}[ and reduces your remaining cooldown on Swiftmend by {$54825m1=1} sec][].
Direct Damage
  • may_crit:true
  • direct_power_mod:1.860000
  • base_dd_min:18459.28
  • base_dd_max:21800.87
incarnation 0 0.0% 3.0 180.85sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: incarnation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.99 2.99 0.00 0.00 1.3564 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 2.99 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: incarnation

Static Values
  • id:106731
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:180.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:106731
  • name:Incarnation
  • school:physical
  • tooltip:
  • description:Grants a superior shapeshifting form appropriate to your specialization for {$d=30 seconds}. You may freely shapeshift in and out of this form for the duration of Incarnation. |CFFFFFFFFBalance: Chosen of Elune|R Improved Moonkin Form that gains $122114s3% increased Arcane and Nature damage while Eclipse is active. |CFFFFFFFFFeral: King of the Jungle|R Improved Cat Form that allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. |CFFFFFFFFGuardian: Son of Ursoc|R Improved Bear Form that reduces the cooldown on melee damage abilities and Growl to 1.5 sec. |CFFFFFFFFRestoration: Tree of Life|R Tree of Life Form that increases healing done by {$5420s1=15}%, increases armor by {$5420s3=120}%, and enhances Lifebloom, Wild Growth, Regrowth, and Entangling Roots spellcasts.
lifebloom 17566 37.7% 3.0 1.50sec 2633407 1959380 0 0 0 0.0% 0.0% 0.0% 0.0% 537.2 12156 25925 14705 18.5% 0.0% 99.3%

Stats details: lifebloom

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 3.00 3.00 537.24 537.24 1.3441 0.8318 7900221.13 7900221.13 0.00 17520.15 1959380.24
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 3.00 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 437.8 81.48% 12155.58 6145 16103 12158.95 11935 12398 5321280 5321280 0.00
crit 99.5 18.52% 25924.85 12659 39806 25938.99 24533 28263 2578941 2578941 0.00
HPS Timeline Chart

Action details: lifebloom

Static Values
  • id:33763
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:3540.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:debuff.lifebloom.stack<3
Spelldata
  • id:33763
  • name:Lifebloom
  • school:nature
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • tick_power_mod:0.057000
  • base_td:620.72
  • num_ticks:15
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
living_seed 3818 8.2% 19.5 20.93sec 87954 0 87957 0 87957 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: living_seed

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 19.52 19.52 0.00 0.00 0.0000 0.0000 1716903.90 1716903.90 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 19.52 100.00% 87957.13 76081 224897 88042.19 76081 123261 1716904 1716904 0.00
HPS Timeline Chart

Action details: living_seed

Static Values
  • id:48500
  • school:nature
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:48500
  • name:Living Seed
  • school:physical
  • tooltip:
  • description:When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for {$48500s1=30}% of the initial amount healed. Lasts {$48504d=15 seconds}.
nourish 9963 21.4% 96.7 4.18sec 46394 21068 38651 80726 46394 18.4% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: nourish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 96.74 96.74 0.00 0.00 2.2021 0.0000 4487955.60 4487955.60 0.00 21067.74 21067.74
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 78.93 81.60% 38650.79 36933 51966 38655.97 37718 39708 3050781 3050781 0.00
crit 17.80 18.40% 80725.50 76081 128460 80736.24 76081 91500 1437174 1437174 0.00
HPS Timeline Chart

Action details: nourish

Static Values
  • id:50464
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:6120.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:50464
  • name:Nourish
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=10617 to 11614}. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.614000
  • base_dd_min:6150.74
  • base_dd_max:7148.16
rejuvenation 4129 8.8% 11.0 36.63sec 166708 130372 0 0 0 18.7% 0.0% 0.0% 0.0% 68.8 21779 48453 26761 18.7% 0.0% 30.5%

Stats details: rejuvenation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 11.04 11.04 68.75 68.75 1.2788 1.9957 1839813.28 1839813.28 0.00 12158.43 130372.26
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 8.97 81.29% 0.00 0 0 0.00 0 0 0 0 0.00
crit 2.07 18.71% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 55.9 81.32% 21779.16 19635 27631 21780.81 20780 23379 1217681 1217681 0.00
crit 12.8 18.68% 48452.88 40449 68305 48483.85 40449 63212 622132 622132 0.00
HPS Timeline Chart

Action details: rejuvenation

Static Values
  • id:774
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:9600.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:!ticking|remains<tick_time
Spelldata
  • id:774
  • name:Rejuvenation
  • school:nature
  • tooltip:Heals $w1 damage every {$t1=3} seconds.
  • description:Heals the target for {$m1=1} and an additional {$m1=1} every {$t1=3} sec for {$d=12 seconds}.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • tick_power_mod:0.392000
  • base_td:4234.45
  • num_ticks:4
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
swiftmend 1848 3.9% 9.3 44.01sec 88951 70391 72116 162929 88955 18.5% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: swiftmend

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 9.26 9.26 0.00 0.00 1.2637 0.0000 823786.47 823786.47 0.00 70391.05 70391.05
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 7.54 81.46% 72116.04 64658 90978 72133.35 64658 80911 544056 544056 0.00
crit 1.72 18.54% 162929.44 133195 224897 138615.03 0 224897 279731 279731 0.00
HPS Timeline Chart

Action details: swiftmend

Static Values
  • id:18562
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:5100.0
  • cooldown:15.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:18562
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=23349}. In addition, restores ${{$18562m1=1}*0.12} health to the three most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Direct Damage
  • may_crit:true
  • direct_power_mod:1.290000
  • base_dd_min:13965.59
  • base_dd_max:13965.59
swiftmend_aoe 0 0.0% 9.3 44.01sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 165.6 0 0 0 0.0% 0.0% 28.5%

Stats details: swiftmend_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 9.26 18.52 165.62 165.62 0.0000 0.7746 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 18.52 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 165.6 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
HPS Timeline Chart

Action details: swiftmend_aoe

Static Values
  • id:81262
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:81262
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=23349}, and restores ${{$18562m1=1}*0.12} health to the three most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Damage Over Time
  • tick_may_crit:false
  • tick_zero:false
  • tick_power_mod:0.000000
  • base_td:0.00
  • num_ticks:7
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
bloodlust 1.0 0.0 0.0sec 0.0sec 9.01% 14.98%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
harmony 1.0 145.4 0.0sec 3.0sec 98.45% 96.62%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_harmony
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • harmony_1:98.45%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:100977
  • name:Harmony
  • tooltip:Periodic healing increased by $w1%.
  • description:Casting your direct healing spells grants you a {$77495s1=0}% bonus to periodic healing for {$100977d=20 seconds}.
  • max_stacks:
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
innervate 2.9 0.0 180.8sec 180.8sec 6.50% 100.00%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_innervate
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • innervate_1:6.50%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:29166
  • name:Innervate
  • tooltip:Regenerating $w1 mana every {$t1=1} sec.
  • description:Causes the target to regenerate ${{$m1=20}/2}% of the caster's maximum mana over {$d=10 seconds}. If cast on self, the caster will regenerate an additional ${{$m1=20}/2}% of maximum mana over {$d=10 seconds}.{$?s54832=false}[ If cast on a target other than the caster, the caster will gain ${{$54833m1=1}*10}% of maximum mana over {$54833d=10 seconds}.][]
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
jade_courtesan_figurine 7.9 0.0 60.9sec 61.0sec 25.90% 25.90%

Buff details

  • buff initial source:Natadu
  • cooldown name:jade_courtesan_figurine_trinket2
  • max_stacks:1
  • duration:15.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:spirit
    • amount:3595.00

    Stack Uptimes

    • jade_courtesan_figurine_1:25.90%

    Trigger Attempt Success

    • trigger_pct:100.00%
jade_serpent_potion 1.0 0.0 410.8sec 0.0sec 10.14% 10.14%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_jade_serpent_potion
  • max_stacks:1
  • duration:25.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:4000.03

    Stack Uptimes

    • jade_serpent_potion_1:10.14%

    Trigger Attempt Success

    • trigger_pct:100.00%

Spelldata details

  • id:105702
  • name:Potion of the Jade Serpent
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=4000} for {$d=25 seconds}.
  • max_stacks:
  • duration:25.00
  • cooldown:60.00
  • default_chance:0.00%
omen_of_clarity 19.5 2.0 22.1sec 20.0sec 11.28% 38.42%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_omen_of_clarity
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:4.00%
  • default_value:0.00

Stack Uptimes

  • omen_of_clarity_1:11.28%

Trigger Attempt Success

  • trigger_pct:3.99%

Spelldata details

  • id:16870
  • name:Clearcasting
  • tooltip:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%.
  • description:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%. Does not affect Nourish.
  • max_stacks:
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
qinxis_polarizing_seal 6.7 0.0 67.9sec 67.9sec 29.34% 29.34%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_qinxis_polarizing_seal
  • max_stacks:1
  • duration:20.00
  • cooldown:45.00
  • default_chance:15.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:2866.00

    Stack Uptimes

    • qinxis_polarizing_seal_1:29.34%

    Trigger Attempt Success

    • trigger_pct:16.13%
skull_banner 5.9 0.0 74.8sec 74.8sec 13.01% 15.32%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_skull_banner
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20

Stack Uptimes

  • skull_banner_1:13.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:114207
  • name:Skull Banner
  • tooltip:
  • description:Throw down a war banner at your feet that increases the critical damage of party or raid members within $114206A1 yards of the banner by {$114206s1=20}%. Lasts {$114207d=10 seconds}. You can Intervene to your war banner.
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
stormlash 4.0 0.0 103.7sec 103.7sec 9.01% 9.01%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_stormlash
  • max_stacks:1
  • duration:10.00
  • cooldown:0.10
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • stormlash_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:120687
  • name:Stormlash
  • tooltip:
  • description:Deals Nature damage to enemy targets.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
tree_of_life 3.0 0.0 181.0sec 180.9sec 19.51% 23.51%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_tree_of_life
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • tree_of_life_1:19.51%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:5420
  • name:Incarnation: Tree of Life
  • tooltip:
  • description:
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
windsong_crit 5.3 0.9 71.4sec 59.0sec 15.29% 15.29%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_crit
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:crit_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_crit_1:15.29%

    Trigger Attempt Success

    • trigger_pct:99.62%
windsong_haste 5.3 1.0 71.7sec 58.7sec 15.27% 15.27%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_haste
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:haste_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_haste_1:15.27%

    Trigger Attempt Success

    • trigger_pct:99.61%
windsong_mastery 5.3 0.9 71.7sec 59.0sec 15.21% 15.21%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_mastery
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:mastery_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_mastery_1:15.21%

    Trigger Attempt Success

    • trigger_pct:99.62%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Natadu
healing_touch Mana 40.4 365846.3 9048.6 9048.9 11.5
lifebloom Mana 3.0 10620.0 3540.0 3540.0 743.9
nourish Mana 96.7 592016.4 6120.0 6120.0 7.6
rejuvenation Mana 11.0 105950.4 9600.0 9600.3 17.4
swiftmend Mana 9.3 47233.7 5100.0 5100.2 17.4
Resource Gains Type Count Total Average Overflow
innervate Mana 26.14 156502.75 (13.44%) 5986.25 359.45 0.23%
mp5_regen Mana 1799.64 672903.79 (57.78%) 373.91 1961.21 0.29%
omen_of_clarity Mana 19.33 335234.22 (28.78%) 17340.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Mana 1842.98 2492.39
Combat End Resource Mean Min Max
Health 431835.00 431835.00 431835.00
Mana 7837.99 210.00 52980.00
Rage 0.00 0.00 0.00
Energy 100.00 100.00 100.00
Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 0.3%

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Natadu Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Natadu Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Natadu Healing Per Second
Count 9992
Mean 46687.41
Minimum 40397.98
Maximum 54435.25
Spread ( max - min ) 14037.27
Range [ ( max - min ) / 2 * 100% ] 15.03%
Standard Deviation 1980.7981
5th Percentile 43489.06
95th Percentile 50068.90
( 95th Percentile - 5th Percentile ) 6579.84
Mean Distribution
Standard Deviation 19.8159
95.00% Confidence Intervall ( 46648.58 - 46726.25 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 69
0.1% Error 6914
0.1 Scale Factor Error with Delta=300 33493
0.05 Scale Factor Error with Delta=300 133975
0.01 Scale Factor Error with Delta=300 3349377
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 46687.41
Distribution Chart

Heal

Sample Data
Count 9992
Mean 20957646.59
Distribution Chart

HTPS

Sample Data Natadu Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 175.88
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 flask,type=warm_sun
1 0.00 food,type=mogu_fish_stew
2 0.00 mark_of_the_wild,if=!aura.str_agi_int.up
3 0.00 healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
4 0.00 snapshot_stats
5 0.00 jade_serpent_potion
Default action list
# count action,conditions
6 1.00 jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
7 7.89 use_item,name=jade_courtesan_figurine
8 2.93 innervate,if=mana.pct<90
9 2.99 incarnation
A 17.15 healing_touch,if=buff.omen_of_clarity.up
B 11.04 rejuvenation,if=!ticking|remains<tick_time
C 3.00 lifebloom,if=debuff.lifebloom.stack<3
D 9.26 swiftmend
E 16.44 healing_touch,if=buff.tree_of_life.up&mana.pct>=5
F 6.96 healing_touch,if=buff.tree_of_life.down&mana.pct>=30
G 97.21 nourish

Sample Sequence

79BCCCDEEEB8EEEEDEBAEEFFFBDFFFFFFBGDGGG7BGGGDGGBGGGGABDGGGAGGGAGGG7GGGGGGGAGGAGGGGGG79GGG8BDEGEEGGGGGAGAGGG7GGABDGGAGGGGGGGG7GGGGGGGAGGGGGGGG97GGG8ABDEEEEBGADGGAG6GGGG7GGGAGAGG

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 114 109 0
Agility 101 96 0
Stamina 20388 18534 17365
Intellect 18740 16400 14571
Spirit 9574 9574 9384
Health 431835 405879 0
Mana 300000 300000 0
Rage 100 100 0
Energy 100 100 0
Spell Power 28604 23664 7274
Spell Hit 0.00% 0.00% 0
Spell Crit 17.60% 11.67% 2010
Spell Haste 16.60% 11.05% 4697
ManaReg per Second 1500 1500 0
Attack Power 411 369 0
Melee Hit 0.00% 0.00% 0
Melee Crit 15.91% 10.91% 2010
Melee Haste 11.05% 11.05% 4697
Swing Speed 22.16% 11.05% 4697
Expertise 0.00% 0.00% 0
Armor 17659 17659 17659
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.57% 0.43% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 0.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 21.06% 14.81% 2308

Gear

Source Slot Average Item Level: 491.00
Local Head hood_of_stilled_winds,id=89831,gems=revitalizing_primal_160haste_160spi_180int,reforge=crit_spi,upgrade=1
Local Neck zians_choker_of_coalesced_shadow,id=86083,reforge=mastery_haste
Local Shoulders eternal_blossom_mantle,id=85354,gems=60int_120spi_60int,enchant=520int_100crit,reforge=crit_haste,upgrade=1
Local Shirt senjin_doublet,id=45669
Local Chest robes_of_eighty_lights,id=86180,gems=80int_160spi_80int_160haste_120int,enchant=200spi,reforge=mastery_haste
Local Waist stonebound_cinch,id=87019,gems=80int_160haste_80int_160spi_80int_160spi_120spi
Local Legs magnetized_leggings,id=86150,gems=80int_160spi_80int_160spi_120int,enchant=285int_165spi
Local Feet crushing_treads_of_anger,id=90908,enchant=140mastery,reforge=mastery_haste
Local Wrists clever_ashyos_armbands,id=88885,enchant=170mastery,reforge=crit_spi
Local Hands gauntlets_of_undesired_gifts,id=86159,gems=60int_120spi_60crit,enchant=170haste,reforge=crit_haste
Local Finger1 circuit_of_the_frail_soul,id=87040,reforge=crit_haste
Local Finger2 fengs_ring_of_dreams,id=89803,reforge=mastery_haste
Local Trinket1 qinxis_polarizing_seal,id=86805
Local Trinket2 jade_courtesan_figurine,id=86045
Local Back drape_of_gathering_clouds,id=86827,enchant=180int,reforge=mastery_haste
Local Main Hand kritak_imperial_scepter_of_the_swarm,id=86227,gems=500int,enchant=windsong,reforge=crit_haste,upgrade=1
Local Off Hand fan_of_fiery_winds,id=89426,enchant=165int,upgrade=1
Unknown empty
Tabard empty

Talents

Level
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil

Profile

#!./simc

druid="Natadu"
origin="http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced"
thumbnail="http://eu.battle.net/static-render/eu/kirin-tor/178/27279794-avatar.jpg"
level=90
race=tauren
spec=restoration
role=heal
position=back
professions=jewelcrafting=600/inscription=600
talents=http://eu.battle.net/wow/en/tool/talent-calculator#UY!002110
glyphs=lifebloom/rejuvenation/rebirth/grace/stag/aquatic_form

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=flask,type=warm_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion

actions=jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
actions+=/use_item,name=jade_courtesan_figurine
actions+=/innervate,if=mana.pct<90
actions+=/incarnation
actions+=/healing_touch,if=buff.omen_of_clarity.up
actions+=/rejuvenation,if=!ticking|remains<tick_time
actions+=/lifebloom,if=debuff.lifebloom.stack<3
actions+=/swiftmend
actions+=/healing_touch,if=buff.tree_of_life.up&mana.pct>=5
actions+=/healing_touch,if=buff.tree_of_life.down&mana.pct>=30
actions+=/nourish

head=hood_of_stilled_winds,id=89831,gems=revitalizing_primal_160haste_160spi_180int,reforge=crit_spi,upgrade=1
neck=zians_choker_of_coalesced_shadow,id=86083,reforge=mastery_haste
shoulders=eternal_blossom_mantle,id=85354,gems=60int_120spi_60int,enchant=520int_100crit,reforge=crit_haste,upgrade=1
back=drape_of_gathering_clouds,id=86827,enchant=180int,reforge=mastery_haste
chest=robes_of_eighty_lights,id=86180,gems=80int_160spi_80int_160haste_120int,enchant=200spi,reforge=mastery_haste
shirt=senjin_doublet,id=45669
wrists=clever_ashyos_armbands,id=88885,enchant=170mastery,reforge=crit_spi
hands=gauntlets_of_undesired_gifts,id=86159,gems=60int_120spi_60crit,enchant=170haste,reforge=crit_haste
waist=stonebound_cinch,id=87019,gems=80int_160haste_80int_160spi_80int_160spi_120spi
legs=magnetized_leggings,id=86150,gems=80int_160spi_80int_160spi_120int,enchant=285int_165spi
feet=crushing_treads_of_anger,id=90908,enchant=140mastery,reforge=mastery_haste
finger1=circuit_of_the_frail_soul,id=87040,reforge=crit_haste
finger2=fengs_ring_of_dreams,id=89803,reforge=mastery_haste
trinket1=qinxis_polarizing_seal,id=86805
trinket2=jade_courtesan_figurine,id=86045
main_hand=kritak_imperial_scepter_of_the_swarm,id=86227,gems=500int,enchant=windsong,reforge=crit_haste,upgrade=1
off_hand=fan_of_fiery_winds,id=89426,enchant=165int,upgrade=1

# Gear Summary
# gear_stamina=17365
# gear_intellect=14571
# gear_spirit=9384
# gear_spell_power=7274
# gear_crit_rating=2010
# gear_haste_rating=4697
# gear_mastery_rating=2308
# gear_armor=17659
# meta_gem=revitalizing_primal
# main_hand=kritak_imperial_scepter_of_the_swarm,weapon=mace_2.40speed_2889min_5366max,enchant=windsong

Healing Target : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
78050.9 46569.8 Health 0.00% 0.0 100.0% 100%
Scale Factors for Healing Target Damage Taken Per Second
Str Agi Sta AP Exp Hit Crit Haste Mastery Wdps Armor Dodge Parry BlockR
Scale Factors 0.00 0.00 0.00 0.00 0.00 0.00 -0.00 0.01 -0.00 0.00 0.00 0.00 0.00 0.00
Normalized 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Scale Deltas 1000 1000 1000 1000 1000 1000 1000 1000 1000 300 1000 1000 1000 1000
Error 0.00 0.00 0.00 0.00 0.00 nan nan nan nan 0.00 0.00 0.00 0.00 0.00
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

http://0.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0|&chxp=1,1,-nan,100&chtt=Healing%20Target DPS Timeline&chts=dddddd,18

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 6.0 0.0sec 12.6sec 99.55% 99.55%

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:99.55%

Trigger Attempt Success

  • trigger_pct:100.00%
lifebloom 1.0 139.2 2.7sec 1.5sec 99.39% 99.39%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_lifebloom
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.00

Stack Uptimes

  • lifebloom_1:0.33%
  • lifebloom_2:0.34%
  • lifebloom_3:98.72%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:33763
  • name:Lifebloom
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Healing Target
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Health 46569.77 78050.90
Combat End Resource Mean Min Max
Health -4151763.76 -10169459.69 787234.88
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Healing Target Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Healing Target Damage Taken Per Second
Count 9992
Mean 78047.96
Distribution Chart

HPS

Sample Data Healing Target Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Healing Target Healing taken Per Second
Count 9992
Mean 46687.41
Minimum 40397.98
Maximum 54435.25
Spread ( max - min ) 14037.27
Range [ ( max - min ) / 2 * 100% ] 15.03%
Standard Deviation 1980.7981
5th Percentile 43489.06
95th Percentile 50068.90
( 95th Percentile - 5th Percentile ) 6579.84
Mean Distribution
Standard Deviation 19.8159
95.00% Confidence Intervall ( 46648.58 - 46726.25 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 69
0.1% Error 6914
0.1 Scale Factor Error with Delta=300 33493
0.05 Scale Factor Error with Delta=300 133975
0.01 Scale Factor Error with Delta=300 3349377
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 0.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 100000000 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit 0.00% -nan% 0
Spell Haste inf% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 0.00% 5.00% 0
Melee Haste inf% 0.00% 0
Swing Speed inf% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 0 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

unknown="Healing Target"
level=90
race=humanoid
spec=unknown
role=tank
position=front


# Gear Summary

Simulation & Raid Information

Iterations: 10000
Threads: 8
Confidence: 95.00%
Fight Length: 360 - 540 ( 450.0 )

Performance:

Total Events Processed: 50209393
Max Event Queue: 31
Sim Seconds: 4500359
CPU Seconds: 29.8400
Speed Up: 150816

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 75 ms ( stddev = 18 ms )

Simulation Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Standard Deviation 51.9537
5th Percentile 369.07
95th Percentile 531.00
( 95th Percentile - 5th Percentile ) 161.93
Mean Distribution
Standard Deviation 0.5197
95.00% Confidence Intervall ( 449.02 - 451.05 )
Normalized 95.00% Confidence Intervall ( 99.77% - 100.23% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 511
0.1% Error 51195
0.1 Scale Factor Error with Delta=300 23
0.05 Scale Factor Error with Delta=300 92
0.01 Scale Factor Error with Delta=300 2304
Distribution Chart
Timeline Distribution Chart Gear Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Natadu Natadu healing_touch 5185 4188966 9308 5.39 0 0 40.4 40.4 0.0% 0.0% 0.0% 0.0% 10.73sec 4188966 450.04sec
Natadu Natadu incarnation 106731 0 0 0.40 0 0 3.0 3.0 0.0% 0.0% 0.0% 0.0% 180.85sec 0 450.04sec
Natadu Natadu lifebloom ticks -33763 7900221 17556 71.63 12156 25925 3.0 537.2 18.5% 0.0% 0.0% 0.0% 1.50sec 7900221 450.04sec
Natadu Natadu living_seed 48500 1716904 3815 2.60 87957 0 19.5 19.5 0.0% 0.0% 0.0% 0.0% 20.93sec 1716904 450.04sec
Natadu Natadu nourish 50464 4487956 9972 12.90 38651 80726 96.7 96.7 18.4% 0.0% 0.0% 0.0% 4.18sec 4487956 450.04sec
Natadu Natadu rejuvenation ticks -774 1839813 4088 9.17 21779 48453 11.0 68.8 18.7% 0.0% 0.0% 0.0% 36.63sec 1839813 450.04sec
Natadu Natadu swiftmend 18562 823786 1830 1.23 72116 162929 9.3 9.3 18.5% 0.0% 0.0% 0.0% 44.01sec 823786 450.04sec
Natadu Natadu swiftmend_aoe 81262 0 0 2.47 0 0 9.3 18.5 0.0% 0.0% 0.0% 0.0% 44.01sec 0 450.04sec

Fluffy_Pillow : 78048 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR RPS Out RPS In Primary Resource Waiting APM Active Skill
78048.0 78048.0 21.37 / 0.03% 1780 / 2.3% -1.0 0.0 0.0 Mana 150.03% 0.1 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

http://1.chart.apis.google.com/chart?chs=550x60&cht=bhg&chf=bg,s,333333&chd=t:78225&chds=0,156451&chco=C79C6E&chm=t++78225++melee_main_hand,C79C6E,0,0,15&chtt=Fluffy_Pillow Damage Per Execute Time&&chts=dddddd,18 http://2.chart.apis.google.com/chart?chs=550x275&cht=p&chf=bg,s,333333&chd=t:100&chds=0,100&chdls=ffffff&chco=C79C6E&chl=melee_main_hand&chtt=Fluffy_Pillow Damage Sources&chts=dddddd,18
http://4.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:ytyvzwzx0x0050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505050505053536363738&chco=FDD017&chds=0,60&chm=h,FF0000,0,0.9158,0.4&chxt=x,y&chxl=0:|0|sec=539|1:|0|avg=78048|max=85226&chxp=1,1,92,100&chtt=Fluffy_Pillow DPS Timeline&chts=dddddd,18 http://7.chart.apis.google.com/chart?chs=525x185&cht=bvs&chf=bg,s,333333&chg=100,100&chxs=0,ffffff|1,ffffff&chd=t:3,6,19,35,39,74,131,173,249,341,392,453,564,651,665,651,695,645,642,590,571,476,426,346,264,252,193,121,104,72,46,30,23,18,14,9,3,2,1,1,1,0,0,0,0,0,0,0,0,1&chds=0,695&chbh=5&chxt=x&chxl=0:|min=74795|avg=78048|max=84344&chxp=0,1,34,100&chtt=Fluffy_Pillow DPS Distribution&chts=dddddd,18 http://3.chart.apis.google.com/chart?chs=525x275&cht=p&chf=bg,s,333333&chd=t:150.0&chds=0,100&chdls=ffffff&chco=ffffff&chl=waiting 675.2s&chtt=Fluffy_Pillow Spent Time&chts=dddddd,18

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Fluffy_Pillow 78048
melee_main_hand 78048 100.0% 224.5 2.00sec 156450 78225 149022 298044 156451 5.0% 0.0% 0.0% 4.7% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: melee_main_hand

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 224.52 224.52 0.00 0.00 2.0000 0.0000 35125705.00 35125705.00 0.00 78225.39 78225.39
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 202.67 90.27% 149021.82 149022 149022 149021.82 149022 149022 30202720 30202720 0.00
crit 11.19 4.98% 298043.64 298044 298044 298043.64 298044 298044 3335720 3335720 0.00
block 10.65 4.74% 149021.82 149022 149022 149021.82 149022 149022 1587264 1587264 0.00
DPS Timeline Chart

Action details: melee_main_hand

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:218823.00
  • base_dd_max:218823.00
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:1.00

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Fluffy_Pillow Damage Per Second
Count 9992
Mean 78047.96
Minimum 74794.57
Maximum 84344.49
Spread ( max - min ) 9549.91
Range [ ( max - min ) / 2 * 100% ] 6.12%
Standard Deviation 1089.9318
5th Percentile 76333.57
95th Percentile 79893.34
( 95th Percentile - 5th Percentile ) 3559.77
Mean Distribution
Standard Deviation 10.9037
95.00% Confidence Intervall ( 78026.58 - 78069.33 )
Normalized 95.00% Confidence Intervall ( 99.97% - 100.03% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 7
0.1% Error 749
0.1 Scale Factor Error with Delta=300 10141
0.05 Scale Factor Error with Delta=300 40564
0.01 Scale Factor Error with Delta=300 1014103
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 78047.96
Distribution Chart

Damage

Sample Data
Count 9992
Mean 35125705.00
Distribution Chart

DTPS

Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Fluffy_Pillow Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Fluffy_Pillow Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 1.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 snapshot_stats
Default action list
# count action,conditions
1 1.00 auto_attack,damage=218823,attack_speed=2.0,target=Healing Target

Sample Sequence

1

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit -nan% -nan% 0
Spell Haste 0.00% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 5.00% 5.00% 0
Melee Haste 0.00% 0.00% 0
Swing Speed 0.00% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 24835 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 5.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

enemy="Fluffy_Pillow"
level=93
race=humanoid
spec=unknown
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=snapshot_stats

actions=auto_attack,damage=218823,attack_speed=2.0,target=Healing Target


# Gear Summary

APM

Average number of actions executed per minute.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

Dodge%

Percentage of executes that resulted in dodges.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

Effective DPS

Average damage per fight duration.

DPS%

Percentage of total DPS contributed by a particular action.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Error

Estimator for the 95.00confidence intervall.

G%

Percentage of executes that resulted in glancing blows.

B%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

M%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

Range

( dps.percentile( 0.95 ) - dps.percentile( 0.05 ) / 2

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

T-Crit

Average crit tick damage.

T-Crit%

Percentage of ticks that resulted in critical strikes.

T-Hit

Average non-crit tick damage.

T-M%

Percentage of ticks that resulted in misses, dodges or parries.

UpTime%

Percentage of total time that DoT is ticking on target.

T-Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.