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SimulationCraft 510-10

for World of Warcraft 5.1.0 Live (build level 16309)

Table of Contents

Raid Summary

 

HPS Chart

DPS Scale Factors (dps increase per unit stat)

Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Natadu - - - 1.69 - 1.25 - - - - - 0.86 0.46 0.77 - - - - - - wowhead lootrank
Profile Str Agi Sta Int Spi SP AP Exp InvExp Hit InvHit Crit Haste Mastery Wdps WOHdps Armor Dodge Parry BlockR wowhead lootrank
Healing Target - - - - - - - - - - - - 0.01 - - - - - - - wowhead lootrank
Natadu

Natadu : 46745 hps

Results, Spec and Gear

HPS HPS(e) HPS Error HPS Range HPR RPS Out RPS In Primary Resource Waiting APM Active Skill
46745.2 46745.2 38.64 / 0.08% 3271 / 7.0% 18.7 2492.3 1842.8 Mana 26.03% 22.3 100.0% 100%
Origin http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced
Talents http://eu.battle.net/wow/en/tool/talent-calculator#UY!002110
Glyphs
  • Glyph of Lifebloom
  • Glyph of Regrowth
  • Glyph of Rebirth
  • Glyph of Grace
  • Glyph of the Stag
  • Glyph of Aquatic Form
Professions
  • inscription: 600
  • jewelcrafting: 600
Scale Factors for Natadu Healing Per Second
Int Spi SP Hit Crit Haste Mastery
Scale Factors 1.69 0.00 1.25 0.00 0.86 0.46 0.77
Normalized 1.00 0.00 0.74 0.00 0.51 0.28 0.45
Scale Deltas 1000 1000 1000 1000 1000 1000 1000
Error 0.06 0.05 0.06 0.05 0.06 0.06 0.06
Gear Ranking
Optimizers
Ranking
  • Int > SP > Crit > Mastery > Haste
Pawn string
  • ( Pawn: v1: "Natadu": Intellect=1.69, SpellDamage=1.25, CritRating=0.86, HasteRating=0.46, MasteryRating=0.77 )
Zero hit/exp
  • ( Pawn: v1: "Natadu": Intellect=1.69, SpellDamage=1.25, CritRating=0.86, HasteRating=0.46, MasteryRating=0.77 )

Charts

http://3.chart.apis.google.com/chart?chs=550x150&cht=bhg&chf=bg,s,333333&chd=t:130022|70568|51977|21026&chds=0,260045&chco=336600,336600,336600,336600&chm=t++130022++rejuvenation,336600,0,0,15|t++70568++swiftmend,336600,1,0,15|t++51977++healing_touch,336600,2,0,15|t++21026++nourish,336600,3,0,15&chtt=Natadu Damage Per Execute Time&&chts=dddddd,18 http://4.chart.apis.google.com/chart?chs=550x275&cht=p&chf=bg,s,333333&chd=t:38,21,20,9,8,4&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,336600,336600&chl=lifebloom|nourish|healing_touch|rejuvenation|living_seed|swiftmend&chtt=Natadu Healing Sources&chts=dddddd,18
http://6.chart.apis.google.com/chart?chs=525x210&cht=bhg&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chd=t1:1.69,1.25,0.86,0.77,0.46|1.63,1.20,0.81,0.71,0.41|1.74,1.31,0.92,0.82,0.52&chco=FF7D0A&chm=E,FF0000,1:0,,1:20|t++++1.69++Int,FF7D0A,0,0,15,0.1,e|t++++1.25++SP,FF7D0A,0,1,15,0.1,e|t++++0.86++Crit,FF7D0A,0,2,15,0.1,e|t++++0.77++Mastery,FF7D0A,0,3,15,0.1,e|t++++0.46++Haste,FF7D0A,0,4,15,0.1,e&chds=-0.010,2.035&chtt=Scale Factors|Natadu%20Healing%20Per%20Second&chts=dddddd,18 http://7.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:bdhhiknmqprtz04565575785767552412yyxxxvwutssrqqonmmlkjihggghghihghgfgfgffgghhhhgffeeeddddcdddccbZZZYYXXXXWXWWVVVUUUUUUUUUUUTUTTTTTTTTTTTTTTUTTTUTTTUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTUUUUVWXXYZabcdeghhiijjjkkkjiihggeedbaZYYXWWVVUUUUUUUUTTTTTTTUTTTTTTTTTTTUTUTTTUTTTUTTTUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTUTTTUTTTUTUTUTUTUTUTTUUUUVVWWXYZZacdefghijjjkkkkkjiihhgfedbaZZYYXWWWVVVVUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTTTTTTTTSSSSSRRRRQQ&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0||max=107611&chxp=1,1,0,100&chtt=Natadu DPS Timeline&chts=dddddd,18 http://0.chart.apis.google.com/chart?chs=525x185&cht=bvs&chf=bg,s,333333&chg=100,100&chxs=0,ffffff|1,ffffff&chd=t:24,16,0,0,16,40,40,80,24,96,128,144,144,216,224,304,352,320,496,336,480,384,392,432,360,448,448,432,368,416,424,320,352,256,288,208,136,168,136,64,112,88,48,24,88,56,16,24,0,24&chds=0,496&chbh=5&chxt=x&chxl=0:|min=41033|avg=46745|max=52491&chxp=0,1,50,100&chtt=Natadu HPS Distribution&chts=dddddd,18 http://5.chart.apis.google.com/chart?chs=525x275&cht=p&chf=bg,s,333333&chd=t:47.4,18.0,3.2,2.6,0.9,0.9,0.8,26.0&chds=0,100&chdls=ffffff&chco=336600,336600,336600,336600,C79C6E,336600,336600,ffffff&chl=nourish 213.4s|healing_touch 80.9s|rejuvenation 14.3s|swiftmend 11.9s|incarnation 4.1s|lifebloom 4.1s|innervate 3.7s|waiting 117.1s&chtt=Natadu Spent Time&chts=dddddd,18

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Natadu 0
healing_touch 9393 20.0% 40.3 10.73sec 104202 51977 0 0 104202 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: healing_touch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 40.34 40.34 0.00 0.00 2.0048 0.0000 4203055.81 4203055.81 0.00 51977.49 51977.49
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 40.34 100.00% 104201.87 93740 131800 104279.58 100366 109817 4203056 4203056 0.00
HPS Timeline Chart

Action details: healing_touch

Static Values
  • id:5185
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:17340.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:false
  • if_expr:!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
Spelldata
  • id:5185
  • name:Healing Touch
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=31989 to 35331}{$?s54825=false}[ and reduces your remaining cooldown on Swiftmend by {$54825m1=1} sec][].
Direct Damage
  • may_crit:true
  • direct_power_mod:1.860000
  • base_dd_min:18459.28
  • base_dd_max:21800.87
incarnation 0 0.0% 3.0 180.89sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: incarnation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.99 2.99 0.00 0.00 1.3659 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 2.99 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: incarnation

Static Values
  • id:106731
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:180.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:106731
  • name:Incarnation
  • school:physical
  • tooltip:
  • description:Grants a superior shapeshifting form appropriate to your specialization for {$d=30 seconds}. You may freely shapeshift in and out of this form for the duration of Incarnation. |CFFFFFFFFBalance: Chosen of Elune|R Improved Moonkin Form that gains $122114s3% increased Arcane and Nature damage while Eclipse is active. |CFFFFFFFFFeral: King of the Jungle|R Improved Cat Form that allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. |CFFFFFFFFGuardian: Son of Ursoc|R Improved Bear Form that reduces the cooldown on melee damage abilities and Growl to 1.5 sec. |CFFFFFFFFRestoration: Tree of Life|R Tree of Life Form that increases healing done by {$5420s1=15}%, increases armor by {$5420s3=120}%, and enhances Lifebloom, Wild Growth, Regrowth, and Entangling Roots spellcasts.
lifebloom 17517 37.5% 3.0 1.50sec 2626190 1940535 0 0 0 0.0% 0.0% 0.0% 0.0% 533.5 12224 26073 14769 18.4% 0.0% 99.3%

Stats details: lifebloom

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 3.00 3.00 533.46 533.46 1.3535 0.8377 7878570.42 7878570.42 0.00 17471.44 1940534.59
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 3.00 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 435.4 81.62% 12223.90 6147 16180 12226.99 12041 12437 5322578 5322578 0.00
crit 98.0 18.38% 26072.94 12662 39998 26085.39 25048 27730 2555992 2555992 0.00
HPS Timeline Chart

Action details: lifebloom

Static Values
  • id:33763
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:3540.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:debuff.lifebloom.stack<3
Spelldata
  • id:33763
  • name:Lifebloom
  • school:nature
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • tick_power_mod:0.057000
  • base_td:620.72
  • num_ticks:15
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
living_seed 3829 8.2% 19.4 21.12sec 88744 0 88749 0 88749 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: living_seed

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 19.42 19.42 0.00 0.00 0.0000 0.0000 1723222.13 1723222.13 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 19.42 100.00% 88749.36 76507 225983 88876.35 77768 116924 1723222 1723222 0.00
HPS Timeline Chart

Action details: living_seed

Static Values
  • id:48500
  • school:nature
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:48500
  • name:Living Seed
  • school:physical
  • tooltip:
  • description:When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for {$48500s1=30}% of the initial amount healed. Lasts {$48504d=15 seconds}.
nourish 9958 21.4% 96.2 4.19sec 46631 21026 38867 81201 46631 18.3% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: nourish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 96.21 96.21 0.00 0.00 2.2177 0.0000 4486506.12 4486506.12 0.00 21026.39 21026.39
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 78.57 81.66% 38866.59 37139 52217 38869.82 37982 39573 3053555 3053555 0.00
crit 17.65 18.34% 81201.37 76507 129080 81233.13 76969 88415 1432951 1432951 0.00
HPS Timeline Chart

Action details: nourish

Static Values
  • id:50464
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:6120.0
  • cooldown:0.00
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:50464
  • name:Nourish
  • school:nature
  • tooltip:
  • description:Heals a friendly target for {$s1=10617 to 11614}. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.614000
  • base_dd_min:6150.74
  • base_dd_max:7148.16
rejuvenation 4161 8.8% 11.1 36.47sec 167205 130022 0 0 0 19.3% 0.0% 0.0% 0.0% 69.1 21883 48438 26829 18.6% 0.0% 30.9%

Stats details: rejuvenation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 11.09 11.09 69.11 69.11 1.2860 2.0113 1854249.39 1854249.39 0.00 12098.48 130022.40
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 8.95 80.69% 0.00 0 0 0.00 0 0 0 0 0.00
crit 2.14 19.31% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 56.2 81.37% 21883.44 19745 27765 21885.89 21000 23018 1230641 1230641 0.00
crit 12.9 18.63% 48437.99 40675 68635 48453.07 40675 56908 623608 623608 0.00
HPS Timeline Chart

Action details: rejuvenation

Static Values
  • id:774
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:9600.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:!ticking|remains<tick_time
Spelldata
  • id:774
  • name:Rejuvenation
  • school:nature
  • tooltip:Heals $w1 damage every {$t1=3} seconds.
  • description:Heals the target for {$m1=1} and an additional {$m1=1} every {$t1=3} sec for {$d=12 seconds}.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • tick_power_mod:0.392000
  • base_td:4234.45
  • num_ticks:4
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
swiftmend 1887 4.0% 9.4 43.39sec 89697 70568 72430 163875 89710 18.9% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: swiftmend

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 9.38 9.38 0.00 0.00 1.2711 0.0000 841456.24 841456.24 0.00 70568.29 70568.29
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 7.61 81.12% 72430.20 65020 91417 72454.55 67747 80528 551185 551185 0.00
crit 1.77 18.88% 163875.09 133941 225983 138932.07 0 225983 290271 290271 0.00
HPS Timeline Chart

Action details: swiftmend

Static Values
  • id:18562
  • school:nature
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:5100.0
  • cooldown:15.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:18562
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=23349}. In addition, restores ${{$18562m1=1}*0.12} health to the three most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Direct Damage
  • may_crit:true
  • direct_power_mod:1.290000
  • base_dd_min:13965.59
  • base_dd_max:13965.59
swiftmend_aoe 0 0.0% 9.4 43.39sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 167.6 0 0 0 0.0% 0.0% 29.1%

Stats details: swiftmend_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 9.38 18.76 167.59 167.59 0.0000 0.7812 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 18.76 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 167.6 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
HPS Timeline Chart

Action details: swiftmend_aoe

Static Values
  • id:81262
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Spelldata
  • id:81262
  • name:Swiftmend
  • school:nature
  • tooltip:
  • description:Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for {$18562s1=23349}, and restores ${{$18562m1=1}*0.12} health to the three most injured allies within $81269A1 yards of the initial target every {$81262t2=1} sec for {$81262d=7 seconds}.
Damage Over Time
  • tick_may_crit:false
  • tick_zero:false
  • tick_power_mod:0.000000
  • base_td:0.00
  • num_ticks:7
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
bloodlust 1.0 0.0 0.0sec 0.0sec 9.01% 14.94%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
harmony 1.0 144.9 0.0sec 3.0sec 98.44% 96.61%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_harmony
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • harmony_1:98.44%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:100977
  • name:Harmony
  • tooltip:Periodic healing increased by $w1%.
  • description:Casting your direct healing spells grants you a {$77495s1=0}% bonus to periodic healing for {$100977d=20 seconds}.
  • max_stacks:
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
innervate 2.9 0.0 180.8sec 180.8sec 6.49% 100.00%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_innervate
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • innervate_1:6.49%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:29166
  • name:Innervate
  • tooltip:Regenerating $w1 mana every {$t1=1} sec.
  • description:Causes the target to regenerate ${{$m1=20}/2}% of the caster's maximum mana over {$d=10 seconds}. If cast on self, the caster will regenerate an additional ${{$m1=20}/2}% of maximum mana over {$d=10 seconds}.{$?s54832=false}[ If cast on a target other than the caster, the caster will gain ${{$54833m1=1}*10}% of maximum mana over {$54833d=10 seconds}.][]
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
jade_serpent_potion 1.0 0.0 410.8sec 0.0sec 10.14% 10.14%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_jade_serpent_potion
  • max_stacks:1
  • duration:25.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:4000.03

    Stack Uptimes

    • jade_serpent_potion_1:10.14%

    Trigger Attempt Success

    • trigger_pct:100.00%

Spelldata details

  • id:105702
  • name:Potion of the Jade Serpent
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=4000} for {$d=25 seconds}.
  • max_stacks:
  • duration:25.00
  • cooldown:60.00
  • default_chance:0.00%
omen_of_clarity 19.2 2.0 22.4sec 20.2sec 11.25% 37.96%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_omen_of_clarity
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:4.00%
  • default_value:0.00

Stack Uptimes

  • omen_of_clarity_1:11.25%

Trigger Attempt Success

  • trigger_pct:3.98%

Spelldata details

  • id:16870
  • name:Clearcasting
  • tooltip:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%.
  • description:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%. Does not affect Nourish.
  • max_stacks:
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
qinxis_polarizing_seal 6.8 0.0 67.6sec 67.6sec 29.46% 29.46%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_qinxis_polarizing_seal
  • max_stacks:1
  • duration:20.00
  • cooldown:45.00
  • default_chance:15.00%
  • default_value:0.00
  • Stat Buff details

    • stat:intellect
    • amount:2866.00

    Stack Uptimes

    • qinxis_polarizing_seal_1:29.46%

    Trigger Attempt Success

    • trigger_pct:16.28%
relic_of_chiji 7.9 0.0 59.4sec 59.4sec 25.92% 25.92%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_relic_of_chiji
  • max_stacks:1
  • duration:15.00
  • cooldown:45.00
  • default_chance:20.00%
  • default_value:0.00
  • Stat Buff details

    • stat:spirit
    • amount:3027.00

    Stack Uptimes

    • relic_of_chiji_1:25.92%

    Trigger Attempt Success

    • trigger_pct:21.38%
skull_banner 5.9 0.0 74.8sec 74.8sec 13.01% 15.15%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_skull_banner
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20

Stack Uptimes

  • skull_banner_1:13.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:114207
  • name:Skull Banner
  • tooltip:
  • description:Throw down a war banner at your feet that increases the critical damage of party or raid members within $114206A1 yards of the banner by {$114206s1=20}%. Lasts {$114207d=10 seconds}. You can Intervene to your war banner.
  • max_stacks:
  • duration:10.00
  • cooldown:180.00
  • default_chance:0.00%
stormlash 4.0 0.0 103.7sec 103.7sec 9.01% 9.01%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_stormlash
  • max_stacks:1
  • duration:10.00
  • cooldown:0.10
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • stormlash_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:120687
  • name:Stormlash
  • tooltip:
  • description:Deals Nature damage to enemy targets.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
tree_of_life 3.0 0.0 181.1sec 180.9sec 19.50% 23.50%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_tree_of_life
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • tree_of_life_1:19.50%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:5420
  • name:Incarnation: Tree of Life
  • tooltip:
  • description:
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
windsong_crit 5.4 0.9 72.7sec 60.2sec 15.40% 15.40%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_crit
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:crit_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_crit_1:15.40%

    Trigger Attempt Success

    • trigger_pct:99.71%
windsong_haste 5.2 0.9 73.1sec 60.3sec 14.81% 14.81%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_haste
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:haste_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_haste_1:14.81%

    Trigger Attempt Success

    • trigger_pct:99.66%
windsong_mastery 5.3 0.9 71.7sec 59.1sec 15.25% 15.25%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_windsong_mastery
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:mastery_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_mastery_1:15.25%

    Trigger Attempt Success

    • trigger_pct:99.51%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Natadu
healing_touch Mana 40.3 367871.6 9119.3 9120.3 11.4
lifebloom Mana 3.0 10620.0 3540.0 3540.0 741.9
nourish Mana 96.2 588807.6 6120.0 6119.8 7.6
rejuvenation Mana 11.1 106467.8 9600.0 9600.6 17.4
swiftmend Mana 9.4 47846.2 5100.0 5100.3 17.6
Resource Gains Type Count Total Average Overflow
innervate Mana 26.13 156409.27 (13.47%) 5986.64 349.13 0.22%
mp5_regen Mana 1799.64 672908.94 (57.96%) 373.91 1956.06 0.29%
omen_of_clarity Mana 19.12 331624.03 (28.57%) 17340.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Mana 1842.78 2492.27
Combat End Resource Mean Min Max
Health 429595.00 429595.00 429595.00
Mana 7705.33 435.00 56460.00
Rage 0.00 0.00 0.00
Energy 100.00 100.00 100.00
Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 0.3%

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Natadu Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Natadu Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Natadu Healing Per Second
Count 9992
Mean 46745.20
Minimum 41033.34
Maximum 52490.81
Spread ( max - min ) 11457.46
Range [ ( max - min ) / 2 * 100% ] 12.26%
Standard Deviation 1970.4421
5th Percentile 43582.58
95th Percentile 50123.78
( 95th Percentile - 5th Percentile ) 6541.20
Mean Distribution
Standard Deviation 19.7123
95.00% Confidence Intervall ( 46706.57 - 46783.84 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 68
0.1% Error 6825
0.1 Scale Factor Error with Delta=300 33144
0.05 Scale Factor Error with Delta=300 132577
0.01 Scale Factor Error with Delta=300 3314446
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 46745.20
Distribution Chart

Heal

Sample Data
Count 9992
Mean 20987060.11
Distribution Chart

HTPS

Sample Data Natadu Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 167.56
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 flask,type=warm_sun
1 0.00 food,type=mogu_fish_stew
2 0.00 mark_of_the_wild,if=!aura.str_agi_int.up
3 0.00 healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
4 0.00 snapshot_stats
5 0.00 jade_serpent_potion
Default action list
# count action,conditions
6 1.00 jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
7 2.93 innervate,if=mana.pct<90
8 2.99 incarnation
9 16.95 healing_touch,if=buff.omen_of_clarity.up
A 11.09 rejuvenation,if=!ticking|remains<tick_time
B 3.00 lifebloom,if=debuff.lifebloom.stack<3
C 9.38 swiftmend
D 16.47 healing_touch,if=buff.tree_of_life.up&mana.pct>=5
E 7.04 healing_touch,if=buff.tree_of_life.down&mana.pct>=30
F 96.70 nourish

Sample Sequence

8ABBBCD7DDADDDDCDADDDEEEACEEEEFFAFCFFFA9FFCFFAFFFFC9AFFFFFFF9F9FFFFFFFFFF9FFFF8FFF7ACDFDDFFFFF9FFFFFF9F9FF9FFF9FFFFFFFFFFF9FFF9FFF9FFFFF89FF7ACDFDDFFFFF9FF6FFFFFFFFF

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 114 109 0
Agility 101 96 0
Stamina 20228 18389 17228
Intellect 18751 16411 14580
Spirit 9577 9577 9387
Health 429595 403849 0
Mana 300000 300000 0
Rage 100 100 0
Energy 100 100 0
Spell Power 28617 23675 7274
Spell Hit 0.00% 0.00% 0
Spell Crit 17.54% 11.62% 1976
Spell Haste 15.76% 10.24% 4354
ManaReg per Second 1500 1500 0
Attack Power 411 369 0
Melee Hit 0.00% 0.00% 0
Melee Crit 15.85% 10.85% 1976
Melee Haste 10.24% 10.24% 4354
Swing Speed 21.27% 10.24% 4354
Expertise 0.00% 0.00% 0
Armor 17581 17581 17581
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.57% 0.43% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 0.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 21.70% 15.45% 2616

Talents

Level
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil

Profile

#!./simc

druid="Natadu"
origin="http://eu.battle.net/wow/en/character/Kirin%20Tor/Natadu/advanced"
thumbnail="http://eu.battle.net/static-render/eu/kirin-tor/178/27279794-avatar.jpg"
level=90
race=tauren
spec=restoration
role=heal
position=back
professions=jewelcrafting=600/inscription=600
talents=http://eu.battle.net/wow/en/tool/talent-calculator#UY!002110
glyphs=lifebloom/regrowth/rebirth/grace/stag/aquatic_form

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=flask,type=warm_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion

actions=jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
actions+=/innervate,if=mana.pct<90
actions+=/incarnation
actions+=/healing_touch,if=buff.omen_of_clarity.up
actions+=/rejuvenation,if=!ticking|remains<tick_time
actions+=/lifebloom,if=debuff.lifebloom.stack<3
actions+=/swiftmend
actions+=/healing_touch,if=buff.tree_of_life.up&mana.pct>=5
actions+=/healing_touch,if=buff.tree_of_life.down&mana.pct>=30
actions+=/nourish

head=hood_of_stilled_winds,id=89831,gems=revitalizing_primal_160haste_160spi_180int,reforge=crit_spi,upgrade=1
neck=zians_choker_of_coalesced_shadow,id=86083,reforge=mastery_haste
shoulders=spaulders_of_the_divided_mind,id=86039,gems=80int_160spi_60int,enchant=520int_100crit,reforge=mastery_haste
back=drape_of_gathering_clouds,id=86827,enchant=180int,reforge=mastery_haste
chest=robes_of_eighty_lights,id=86180,gems=80int_160spi_80int_160haste_120int,enchant=200spi,reforge=mastery_haste
shirt=senjin_doublet,id=45669
wrists=clever_ashyos_armbands,id=88885,enchant=170mastery,reforge=crit_spi
hands=gauntlets_of_undesired_gifts,id=86159,gems=60int_120spi_60crit,enchant=170haste,reforge=crit_haste
waist=stonebound_cinch,id=87019,gems=80int_160haste_80int_160spi_80int_160spi_120spi
legs=magnetized_leggings,id=86150,gems=80int_160spi_80int_160spi_120int,enchant=285int_165spi
feet=crushing_treads_of_anger,id=90908,enchant=140mastery,reforge=mastery_haste
finger1=circuit_of_the_frail_soul,id=87040
finger2=fengs_ring_of_dreams,id=89803,reforge=mastery_haste
trinket1=qinxis_polarizing_seal,id=86805
trinket2=relic_of_chiji,id=79330
main_hand=kritak_imperial_scepter_of_the_swarm,id=86227,gems=500int,enchant=windsong,upgrade=1
off_hand=fan_of_fiery_winds,id=89426,enchant=165int,upgrade=1

# Gear Summary
# gear_stamina=17228
# gear_intellect=14580
# gear_spirit=9387
# gear_spell_power=7274
# gear_crit_rating=1976
# gear_haste_rating=4354
# gear_mastery_rating=2616
# gear_armor=17581
# meta_gem=revitalizing_primal
# main_hand=kritak_imperial_scepter_of_the_swarm,weapon=mace_2.40speed_2889min_5366max,enchant=windsong

Healing Target : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
78115.1 46635.3 Health 0.00% 0.0 100.0% 100%
Scale Factors for Healing Target Damage Taken Per Second
Str Agi Sta AP Exp Hit Crit Haste Mastery Wdps Armor Dodge Parry BlockR
Scale Factors 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.01 0.00 0.00 0.00 0.00 0.00 0.00
Normalized 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Scale Deltas 1000 1000 1000 1000 1000 1000 1000 1000 1000 300 1000 1000 1000 1000
Error 0.00 0.00 0.00 0.00 0.00 nan nan nan nan 0.00 0.00 0.00 0.00 0.00
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

http://8.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&chco=FDD017&chds=0,60&chxt=x,y&chxl=0:|0|sec=539|1:|0|&chxp=1,1,-nan,100&chtt=Healing%20Target DPS Timeline&chts=dddddd,18

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 6.0 0.0sec 12.5sec 99.55% 99.55%

Buff details

  • buff initial source:Healing Target
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:99.55%

Trigger Attempt Success

  • trigger_pct:100.00%
lifebloom 1.0 138.5 2.7sec 1.5sec 99.38% 99.38%

Buff details

  • buff initial source:Natadu
  • cooldown name:buff_lifebloom
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.00

Stack Uptimes

  • lifebloom_1:0.33%
  • lifebloom_2:0.35%
  • lifebloom_3:98.71%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:33763
  • name:Lifebloom
  • tooltip:Healing $w1 every second. Blooms for $w2 healing when effect expires or is dispelled.
  • description:Heals the target for ${$o1*$<mult>} over {$d=15 seconds}. When Lifebloom expires or is dispelled, the target is instantly healed for {$?s121840=false}[${({$m2=1}+$SPN*0.752)*$<bloom>*1.5}][${({$m2=1}+$SPN*0.752)*$<bloom>}]. This effect can stack up to {$u=3} times on the same target.{$?s121840=false}[][ Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.]$?a33891[][ Lifebloom can be active only on one target at a time]$?!a33891&s114228[, but all applications move to the new target when the target is changed][]$?a33891[][.]{$?s106731=false}&s106735[ |C0033AA11Tree of Life: Can be cast on unlimited targets.|R][]
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Healing Target
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Health 46635.34 78115.11
Combat End Resource Mean Min Max
Health -4167414.21 -10801913.88 709755.28
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Healing Target Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Healing Target Damage Taken Per Second
Count 9992
Mean 78111.03
Distribution Chart

HPS

Sample Data Healing Target Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Healing Target Healing taken Per Second
Count 9992
Mean 46745.20
Minimum 41033.34
Maximum 52490.81
Spread ( max - min ) 11457.46
Range [ ( max - min ) / 2 * 100% ] 12.26%
Standard Deviation 1970.4421
5th Percentile 43582.58
95th Percentile 50123.78
( 95th Percentile - 5th Percentile ) 6541.20
Mean Distribution
Standard Deviation 19.7123
95.00% Confidence Intervall ( 46706.57 - 46783.84 )
Normalized 95.00% Confidence Intervall ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 68
0.1% Error 6825
0.1 Scale Factor Error with Delta=300 33144
0.05 Scale Factor Error with Delta=300 132577
0.01 Scale Factor Error with Delta=300 3314446
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 0.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 100000000 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit 0.00% -nan% 0
Spell Haste inf% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 0.00% 5.00% 0
Melee Haste inf% 0.00% 0
Swing Speed inf% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 0 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

unknown="Healing Target"
level=90
race=humanoid
spec=unknown
role=tank
position=front


# Gear Summary

Simulation & Raid Information

Iterations: 10000
Threads: 8
Confidence: 95.00%
Fight Length: 360 - 540 ( 450.0 )

Performance:

Total Events Processed: 49987536
Max Event Queue: 30
Sim Seconds: 4500359
CPU Seconds: 27.8900
Speed Up: 161361

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 75 ms ( stddev = 18 ms )

Simulation Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Standard Deviation 51.9537
5th Percentile 369.07
95th Percentile 531.00
( 95th Percentile - 5th Percentile ) 161.93
Mean Distribution
Standard Deviation 0.5197
95.00% Confidence Intervall ( 449.02 - 451.05 )
Normalized 95.00% Confidence Intervall ( 99.77% - 100.23% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 511
0.1% Error 51195
0.1 Scale Factor Error with Delta=300 23
0.05 Scale Factor Error with Delta=300 92
0.01 Scale Factor Error with Delta=300 2304
Distribution Chart
Timeline Distribution Chart Gear Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Natadu Natadu healing_touch 5185 4203056 9339 5.38 0 0 40.3 40.3 0.0% 0.0% 0.0% 0.0% 10.73sec 4203056 450.04sec
Natadu Natadu incarnation 106731 0 0 0.40 0 0 3.0 3.0 0.0% 0.0% 0.0% 0.0% 180.89sec 0 450.04sec
Natadu Natadu lifebloom ticks -33763 7878570 17508 71.13 12224 26073 3.0 533.5 18.4% 0.0% 0.0% 0.0% 1.50sec 7878570 450.04sec
Natadu Natadu living_seed 48500 1723222 3829 2.59 88749 0 19.4 19.4 0.0% 0.0% 0.0% 0.0% 21.12sec 1723222 450.04sec
Natadu Natadu nourish 50464 4486506 9969 12.83 38867 81201 96.2 96.2 18.3% 0.0% 0.0% 0.0% 4.19sec 4486506 450.04sec
Natadu Natadu rejuvenation ticks -774 1854249 4121 9.21 21883 48438 11.1 69.1 18.6% 0.0% 0.0% 0.0% 36.47sec 1854249 450.04sec
Natadu Natadu swiftmend 18562 841456 1870 1.25 72430 163875 9.4 9.4 18.9% 0.0% 0.0% 0.0% 43.39sec 841456 450.04sec
Natadu Natadu swiftmend_aoe 81262 0 0 2.50 0 0 9.4 18.8 0.0% 0.0% 0.0% 0.0% 43.39sec 0 450.04sec

Fluffy_Pillow : 78111 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR RPS Out RPS In Primary Resource Waiting APM Active Skill
78111.0 78111.0 21.01 / 0.03% 1754 / 2.2% -1.0 0.0 0.0 Mana 150.03% 0.1 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

http://9.chart.apis.google.com/chart?chs=550x60&cht=bhg&chf=bg,s,333333&chd=t:78289&chds=0,156579&chco=C79C6E&chm=t++78289++melee_main_hand,C79C6E,0,0,15&chtt=Fluffy_Pillow Damage Per Execute Time&&chts=dddddd,18 http://0.chart.apis.google.com/chart?chs=550x275&cht=p&chf=bg,s,333333&chd=t:100&chds=0,100&chdls=ffffff&chco=C79C6E&chl=melee_main_hand&chtt=Fluffy_Pillow Damage Sources&chts=dddddd,18
http://2.chart.apis.google.com/chart?chs=525x200&cht=lc&chxs=0,ffffff|1,ffffff&chf=bg,s,333333&chg=20,20&chd=s:ytyvzwzx0x0050505050505050505050505050506060606060606060606060505050505050505060505060606060606060606060606060606050505050505050605050505050505050606050606060606060606060606050505050505050505050505050505050505050505050506060606050505050505050505050505050505050505050606060606060506060606060505050606060505050606060606060606060606060606060605060606060606060606060606060605050505050505050505050506050606050505050505050505050606060606060606060605050505060505050505050505050505050505050505050505050505050505050505050505050505050506053636263728&chco=FDD017&chds=0,60&chm=h,FF0000,0,0.9194,0.4&chxt=x,y&chxl=0:|0|sec=539|1:|0|avg=78111|max=84960&chxp=1,1,92,100&chtt=Fluffy_Pillow DPS Timeline&chts=dddddd,18 http://5.chart.apis.google.com/chart?chs=525x185&cht=bvs&chf=bg,s,333333&chg=100,100&chxs=0,ffffff|1,ffffff&chd=t:8,8,0,0,8,16,16,72,88,120,88,88,200,168,288,376,312,384,472,456,552,544,560,512,456,560,552,424,496,400,344,240,224,168,232,88,104,96,32,48,72,48,24,8,0,0,0,24,8,8&chds=0,560&chbh=5&chxt=x&chxl=0:|min=74662|avg=78111|max=81995&chxp=0,1,47,100&chtt=Fluffy_Pillow DPS Distribution&chts=dddddd,18 http://1.chart.apis.google.com/chart?chs=525x275&cht=p&chf=bg,s,333333&chd=t:150.0&chds=0,100&chdls=ffffff&chco=ffffff&chl=waiting 675.2s&chtt=Fluffy_Pillow Spent Time&chts=dddddd,18

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Fluffy_Pillow 78111
melee_main_hand 78111 100.0% 224.5 2.00sec 156579 78289 149022 298044 156580 5.1% 0.0% 0.0% 4.8% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: melee_main_hand

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 224.52 224.52 0.00 0.00 2.0000 0.0000 35154474.33 35154474.33 0.00 78289.46 78289.46
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 202.37 90.13% 149021.82 149022 149022 149021.82 149022 149022 30157053 30157053 0.00
crit 11.39 5.07% 298043.64 298044 298044 298043.64 298044 298044 3393259 3393259 0.00
block 10.76 4.79% 149021.82 149022 149022 149021.82 149022 149022 1604162 1604162 0.00
DPS Timeline Chart

Action details: melee_main_hand

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Healing Target
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:218823.00
  • base_dd_max:218823.00
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:1.00

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.04
Minimum 360.14
Maximum 539.93
Spread ( max - min ) 179.78
Range [ ( max - min ) / 2 * 100% ] 19.97%
Distribution Chart

DPS

Sample Data Fluffy_Pillow Damage Per Second
Count 9992
Mean 78111.03
Minimum 74661.77
Maximum 81995.23
Spread ( max - min ) 7333.46
Range [ ( max - min ) / 2 * 100% ] 4.69%
Standard Deviation 1071.6757
5th Percentile 76383.54
95th Percentile 79891.80
( 95th Percentile - 5th Percentile ) 3508.26
Mean Distribution
Standard Deviation 10.7210
95.00% Confidence Intervall ( 78090.02 - 78132.05 )
Normalized 95.00% Confidence Intervall ( 99.97% - 100.03% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 7
0.1% Error 723
0.1 Scale Factor Error with Delta=300 9804
0.05 Scale Factor Error with Delta=300 39216
0.01 Scale Factor Error with Delta=300 980416
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 78111.03
Distribution Chart

Damage

Sample Data
Count 9992
Mean 35154474.33
Distribution Chart

DTPS

Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Fluffy_Pillow Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Fluffy_Pillow Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 1.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 snapshot_stats
Default action list
# count action,conditions
1 1.00 auto_attack,damage=218823,attack_speed=2.0,target=Healing Target

Sample Sequence

1

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit -nan% -nan% 0
Spell Haste 0.00% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 5.00% 5.00% 0
Melee Haste 0.00% 0.00% 0
Swing Speed 0.00% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 24835 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 5.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

enemy="Fluffy_Pillow"
level=93
race=humanoid
spec=unknown
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=snapshot_stats

actions=auto_attack,damage=218823,attack_speed=2.0,target=Healing Target


# Gear Summary

APM

Average number of actions executed per minute.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

Dodge%

Percentage of executes that resulted in dodges.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

Effective DPS

Average damage per fight duration.

DPS%

Percentage of total DPS contributed by a particular action.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Error

Estimator for the 95.00confidence intervall.

G%

Percentage of executes that resulted in glancing blows.

B%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

M%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

Range

( dps.percentile( 0.95 ) - dps.percentile( 0.05 ) / 2

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

T-Crit

Average crit tick damage.

T-Crit%

Percentage of ticks that resulted in critical strikes.

T-Hit

Average non-crit tick damage.

T-M%

Percentage of ticks that resulted in misses, dodges or parries.

UpTime%

Percentage of total time that DoT is ticking on target.

T-Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.