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SimulationCraft 510-10

for World of Warcraft 5.1.0 Live (build level 16309)

Ellimac

Ellimac : 86344 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR RPS Out RPS In Primary Resource Waiting APM Active Skill
86344.0 86344.0 42.53 / 0.05% 3569 / 4.1% 5848.4 14.7 14.6 Energy 48.13% 31.7 100.0% 100%
Origin http://eu.battle.net/wow/en/character/Kirin%20Tor/Ellimac/advanced
Talents http://eu.battle.net/wow/en/tool/talent-calculator#UZ!202010
Glyphs
  • Glyph of Cat Form
  • Glyph of Savagery
  • Glyph of Rebirth
  • Glyph of Aquatic Form
  • Glyph of the Orca
  • Glyph of the Stag
Professions
  • leatherworking: 600
  • skinning: 600
Scale Factors for Ellimac Damage Per Second
Str Agi AP Exp Hit Crit Haste Mastery Wdps
Scale Factors 1.37 3.94 1.38 1.20 1.20 1.10 1.16 1.16 -0.01
Normalized 0.35 1.00 0.35 0.31 0.31 0.28 0.29 0.30 -0.00
Scale Deltas 1000 1000 1000 -1000 -1000 1000 1000 1000 300
Error 0.06 0.06 0.06 0.06 0.06 0.06 0.06 0.06 0.20
Gear Ranking
Optimizers
Ranking
  • Agi > AP = Str > Exp = Hit = Mastery = Haste > Crit > Wdps
Pawn string
  • ( Pawn: v1: "Ellimac": Strength=1.37, Agility=3.94, Ap=1.38, ExpertiseRating=1.20, HitRating=1.20, CritRating=1.10, HasteRating=1.16, MasteryRating=1.16, MeleeDps=-0.01 )
Zero hit/exp
  • ( Pawn: v1: "Ellimac": Strength=1.37, Agility=3.94, Ap=1.38, ExpertiseRating=0.00, HitRating=0.00, CritRating=1.10, HasteRating=1.16, MasteryRating=1.16, MeleeDps=-0.01 )

Charts

Action DPET Chart Action Damage Chart
Scale Factors Chart DPS Timeline Chart DPS Distribution Chart Time Spent Chart

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Ellimac 86344
berserk 0 0.0% 2.9 184.69sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: berserk

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.94 2.94 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 2.94 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: berserk

Static Values
  • id:106952
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:180.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:buff.tigers_fury.up|(target.time_to_die<15&cooldown.tigers_fury.remains>6)
Spelldata
  • id:106952
  • name:Berserk
  • school:physical
  • tooltip:
  • description:When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to {$50334s1=3} targets and lasts {$50334d=10 seconds}. When used in Cat Form, reduces the cost of all Cat Form abilities by {$106951s1=50}% and lasts {$106951d=15 seconds}.
cat_melee 22062 25.6% 529.0 0.85sec 18791 22058 14380 29881 18791 34.8% 0.9% 24.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: cat_melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 529.01 529.01 0.00 0.00 0.8519 0.0000 9940548.15 9940548.15 0.00 22058.00 22058.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 213.36 40.33% 14379.74 10131 19125 14382.74 14148 14673 3067995 3067995 0.00
crit 184.06 34.79% 29880.52 20869 39398 29887.43 29217 30518 5499807 5499807 0.00
glance 126.74 23.96% 10831.08 7598 14344 10833.55 10605 11139 1372746 1372746 0.00
dodge 2.47 0.47% 0.00 0 0 0.00 0 0 0 0 0.00
miss 2.38 0.45% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: cat_melee

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:1.00
ferocious_bite 5740 6.6% 19.6 23.39sec 131564 122444 79095 167308 131560 60.3% 0.9% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: ferocious_bite

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 19.59 19.59 0.00 0.00 1.0745 0.0000 2577559.37 2577559.37 0.00 122443.56 122443.56
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 7.61 38.82% 79094.70 8484 147930 79174.15 38084 124999 601578 601578 0.00
crit 11.81 60.28% 167307.65 17477 304737 167966.76 102911 222991 1975981 1975981 0.00
dodge 0.08 0.43% 0.00 0 0 0.00 0 0 0 0 0.00
miss 0.09 0.47% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: ferocious_bite

Static Values
  • id:22568
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:combo_points>=1&dot.rip.ticking&dot.rip.remains<=2&target.health.pct<=25
Spelldata
  • id:22568
  • name:Ferocious Bite
  • school:physical
  • tooltip:
  • description:Finishing move that causes damage per combo point{$?s67598=false}[, consumes up to 25 additional Energy to increase damage by up to 100%, and heals you for {$67598m1=1}% of your total maximum health for each {$67598m2=10} Energy used.][ and consumes up to 25 additional Energy to increase damage by up to 100%.] When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target. Critical strike chance increased by {$s2=25}% against bleeding targets. 1 point : ${{$m1=13}+$b1*1+0.196*$AP}-${$M1+$b1*1+0.196*$AP} damage 2 points: ${{$m1=13}+$b1*2+0.196*2*$AP}-${$M1+$b1*2+0.196*2*$AP} damage 3 points: ${{$m1=13}+$b1*3+0.196*3*$AP}-${$M1+$b1*3+0.196*3*$AP} damage 4 points: ${{$m1=13}+$b1*4+0.196*4*$AP}-${$M1+$b1*4+0.196*4*$AP} damage 5 points: ${{$m1=13}+$b1*5+0.196*5*$AP}-${$M1+$b1*5+0.196*5*$AP} damage
Direct Damage
  • may_crit:true
  • direct_power_mod:0.588000
  • base_dd_min:315.19
  • base_dd_max:685.41
rake 18568 21.5% 30.3 14.90sec 275822 256679 0 0 0 34.5% 0.9% 0.0% 0.0% 179.2 33890 70826 46702 34.7% 0.0% 99.2%

Stats details: rake

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 30.35 30.35 179.23 179.23 1.0746 2.4967 8370287.30 8370287.30 0.00 17434.54 256678.54
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 19.59 64.55% 0.00 0 0 0.00 0 0 0 0 0.00
crit 10.48 34.53% 0.00 0 0 0.00 0 0 0 0 0.00
dodge 0.14 0.46% 0.00 0 0 0.00 0 0 0 0 0.00
miss 0.14 0.46% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 117.1 65.31% 33889.92 21747 55880 33894.26 31827 36402 3967246 3967246 0.00
crit 62.2 34.69% 70825.94 44798 115112 70841.95 65829 76668 4403041 4403041 0.00
DPS Timeline Chart

Action details: rake

Static Values
  • id:1822
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:35.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:target.time_to_die>=8.5&buff.dream_of_cenarius_damage.up&(dot.rake.multiplier<tick_multiplier)
Spelldata
  • id:1822
  • name:Rake
  • school:physical
  • tooltip:Bleeding for $w2 damage every {$t2=3} seconds.
  • description:Rake the target for {$s1=99} Bleed damage and an additional $o2 Bleed damage over {$d=15 seconds}. Awards {$s3=1} combo $lpoint:points;.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • tick_power_mod:0.300000
  • base_td:98.53
  • num_ticks:5
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
rip 18816 21.8% 12.8 28.33sec 661036 615080 0 0 0 0.0% 0.8% 0.0% 0.0% 197.1 31300 65300 43010 34.4% 0.0% 87.4%

Stats details: rip

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 12.82 12.82 197.11 197.11 1.0748 2.0000 8477028.92 8477028.92 0.00 20776.47 615079.74
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 12.72 99.20% 0.00 0 0 0.00 0 0 0 0 0.00
dodge 0.05 0.42% 0.00 0 0 0.00 0 0 0 0 0.00
miss 0.05 0.38% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 129.2 65.56% 31299.99 26552 49584 31325.09 28014 36267 4044513 4044513 0.00
crit 67.9 34.44% 65299.80 54698 102144 65310.89 58628 77698 4432516 4432516 0.00
DPS Timeline Chart

Action details: rip

Static Values
  • id:1079
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:30.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:combo_points>=5&buff.virmens_bite_potion.up&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<tick_multiplier&target.health.pct<=25&target.time_to_die>30
Spelldata
  • id:1079
  • name:Rip
  • school:physical
  • tooltip:Bleeding for $w1 damage every {$t1=2} seconds.
  • description:Finishing move that causes Bleed damage over time. Damage increases per combo point: 1 point : ${$floor({$m1=3}+$b1*1*$<mastery>+0.0484*$AP*$<mastery>)*8} damage over {$d=16 seconds}. 2 points: ${$floor({$m1=3}+$b1*2*$<mastery>+0.0484*2*$AP*$<mastery>)*8} damage over {$d=16 seconds}. 3 points: ${$floor({$m1=3}+$b1*3*$<mastery>+0.0484*3*$AP*$<mastery>)*8} damage over {$d=16 seconds}. 4 points: ${$floor({$m1=3}+$b1*4*$<mastery>+0.0484*4*$AP*$<mastery>)*8} damage over {$d=16 seconds}. 5 points: ${$floor({$m1=3}+$b1*5*$<mastery>+0.0484*5*$AP*$<mastery>)*8} damage over {$d=16 seconds}. Each time you Shred, Ravage, or Mangle the target while in Cat Form the duration of your Rip on that target is extended by {$s2=2} sec, up to a maximum of {$s3=6} sec.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • tick_power_mod:0.000000
  • base_td:112.76
  • num_ticks:8
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
savage_roar 0 0.0% 15.6 29.46sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: savage_roar

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.57 15.57 0.00 0.00 1.0745 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 15.57 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: savage_roar

Static Values
  • id:52610
  • school:physical
  • resource:energy
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:52610
  • name:Savage Roar
  • school:physical
  • tooltip:Physical damage done increased by $w2%.
  • description:Finishing move that increases physical damage done by {$62071s1=30}%. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds
shred 17888 20.7% 131.6 3.43sec 61121 56879 44746 92978 61123 34.8% 0.9% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: shred

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 131.64 131.64 0.00 0.00 1.0746 0.0000 8046253.52 8046253.52 0.00 56878.86 56878.86
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 84.71 64.34% 44745.73 33241 57870 44759.92 43561 46230 3790175 3790175 0.00
crit 45.77 34.77% 92978.10 63289 119213 93007.26 88772 98098 4256079 4256079 0.00
dodge 0.59 0.45% 0.00 0 0 0.00 0 0 0 0 0.00
miss 0.58 0.44% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: shred

Static Values
  • id:5221
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:40.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:dot.rip.ticking&dot.rip.remains<=4
Spelldata
  • id:5221
  • name:Shred
  • school:physical
  • tooltip:
  • description:Shred the target, causing {$m3=500}% damage plus {$m1=1} to the target{$?s48484=false}[ and reducing the target's movement speed by {$58180s1=50}% for {$58180d=12 seconds}][]. Must be behind the target. Awards {$s2=1} combo $lpoint:points;. Deals {$62078s2=20}% additional damage against bleeding targets.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:77.73
  • base_dd_max:77.73
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:5.00
stormlash 693 0.8% 65.3 4.98sec 4706 0 4196 8670 4705 12.3% 0.9% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: stormlash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 65.27 65.27 0.00 0.00 0.0000 0.0000 307124.28 307124.28 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 56.65 86.80% 4196.21 1315 14087 4193.15 3150 5141 237717 237717 0.00
crit 8.01 12.27% 8670.37 2708 29019 8710.99 2708 29019 69408 69408 0.00
miss 0.61 0.94% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: stormlash

Static Values
  • id:120687
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.10
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:120687
  • name:Stormlash
  • school:nature
  • tooltip:
  • description:Deals Nature damage to enemy targets.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:1491.60
  • base_dd_max:1491.60
thrash_cat 2578 3.0% 8.4 49.33sec 138993 129411 0 0 0 33.1% 0.9% 0.0% 0.0% 48.9 17271 36056 23730 34.4% 0.0% 27.0%

Stats details: thrash_cat

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 8.35 8.35 48.91 48.91 1.0741 2.4924 1160683.81 1160683.81 0.00 8869.05 129410.62
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 5.52 66.05% 0.00 0 0 0.00 0 0 0 0 0.00
crit 2.76 33.06% 0.00 0 0 0.00 0 0 0 0 0.00
dodge 0.04 0.47% 0.00 0 0 0.00 0 0 0 0 0.00
miss 0.04 0.42% 0.00 0 0 0.00 0 0 0 0 0.00
Tick Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 32.1 65.61% 17271.01 11351 28030 17278.38 14427 21740 554230 554230 0.00
crit 16.8 34.39% 36055.97 23383 57743 36032.36 30236 45577 606454 606454 0.00
DPS Timeline Chart

Action details: thrash_cat

Static Values
  • id:106830
  • school:physical
  • resource:energy
  • range:8.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:50.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.omen_of_clarity.react&dot.thrash_cat.remains<3&buff.dream_of_cenarius_damage.down
Spelldata
  • id:106830
  • name:Thrash
  • school:physical
  • tooltip:Bleeding for $w2 every {$t2=3} sec.
  • description:Strikes all enemy targets within $A2 yards, dealing ${{$m1=1}+$<mastery>*$AP*{$m3=191}/1000} bleed damage and an additional ${5*({$m2=1}+$<mastery>*$AP*{$m4=141}/1000)} damage over {$d=15 seconds}, and also causing the Weakened Blows effect. |Tinterface\icons\ability_warrior_warcry.blp:24|t |cFFFFFFFFWeakened Blows|r Demoralizes the target, reducing their physical damage dealt by {$115798s1=10}% for {$115798d=30 seconds}.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • tick_power_mod:0.141000
  • base_td:686.40
  • num_ticks:5
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
Weapon
  • normalized:false
  • weapon_power_mod:0.071429
  • weapon_multiplier:0.00
tigers_fury 0 0.0% 15.1 30.79sec 0 0 0 0 0 0.0% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: tigers_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.08 15.08 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
none 15.08 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
DPS Timeline Chart

Action details: tigers_fury

Static Values
  • id:5217
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:30.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:energy<=35&!buff.omen_of_clarity.react
Spelldata
  • id:5217
  • name:Tiger's Fury
  • school:physical
  • tooltip:Increases physical damage done by {$s1=15}%.
  • description:Increases physical damage done by {$s1=15}% for {$d=6 seconds} and instantly restores {$s2=60} Energy. Cannot be activated while Berserk (Cat) is active. Only useable in Cat Form.

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
berserk 2.9 0.0 184.7sec 184.7sec 9.65% 9.65%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_berserk
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • berserk_1:9.65%

Trigger Attempt Success

  • trigger_pct:100.00%
bloodlust 1.0 0.0 0.0sec 0.0sec 9.01% 8.76%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
bottle_of_infinite_stars 9.6 0.0 49.2sec 49.2sec 41.68% 41.68%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_bottle_of_infinite_stars
  • max_stacks:1
  • duration:20.00
  • cooldown:45.00
  • default_chance:15.00%
  • default_value:0.00
  • Stat Buff details

    • stat:agility
    • amount:3236.00

    Stack Uptimes

    • bottle_of_infinite_stars_1:41.68%

    Trigger Attempt Success

    • trigger_pct:16.02%
omen_of_clarity 21.0 0.2 20.6sec 20.4sec 2.52% 6.40%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_omen_of_clarity
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:4.00%
  • default_value:0.00

Stack Uptimes

  • omen_of_clarity_1:2.52%

Trigger Attempt Success

  • trigger_pct:4.05%

Spelldata details

  • id:135700
  • name:Clearcasting
  • tooltip:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%.
  • description:Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by {$s1=100}%. Does not affect Nourish.
  • max_stacks:
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
predatory_swiftness 27.9 12.9 16.3sec 11.1sec 65.07% 65.07%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_predatory_swiftness
  • max_stacks:1
  • duration:8.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • predatory_swiftness_1:65.07%

Trigger Attempt Success

  • trigger_pct:85.81%

Spelldata details

  • id:69369
  • name:Predatory Swiftness
  • tooltip:Your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth will be instant, free, and castable in all forms.
  • description:Your finishing moves have a chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms.
  • max_stacks:
  • duration:8.00
  • cooldown:0.00
  • default_chance:0.00%
relic_of_xuen 7.4 0.0 64.2sec 64.2sec 24.35% 24.35%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_relic_of_xuen
  • max_stacks:1
  • duration:15.00
  • cooldown:55.00
  • default_chance:20.00%
  • default_value:0.00
  • Stat Buff details

    • stat:agility
    • amount:3027.00

    Stack Uptimes

    • relic_of_xuen_1:24.35%

    Trigger Attempt Success

    • trigger_pct:21.68%
stormlash 4.0 0.0 103.7sec 103.7sec 9.01% 9.01%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_stormlash
  • max_stacks:1
  • duration:10.00
  • cooldown:0.10
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • stormlash_1:9.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:120687
  • name:Stormlash
  • tooltip:
  • description:Deals Nature damage to enemy targets.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
tigers_fury 15.1 0.0 30.8sec 30.8sec 19.89% 23.02%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_tigers_fury
  • max_stacks:1
  • duration:6.00
  • cooldown:30.00
  • default_chance:100.00%
  • default_value:0.15

Stack Uptimes

  • tigers_fury_1:19.89%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:5217
  • name:Tiger's Fury
  • tooltip:Increases physical damage done by {$s1=15}%.
  • description:Increases physical damage done by {$s1=15}% for {$d=6 seconds} and instantly restores {$s2=60} Energy. Cannot be activated while Berserk (Cat) is active. Only useable in Cat Form.
  • max_stacks:
  • duration:6.00
  • cooldown:30.00
  • default_chance:0.00%
virmens_bite_potion 1.0 0.0 389.1sec 0.0sec 10.13% 10.13%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_virmens_bite_potion
  • max_stacks:1
  • duration:25.00
  • cooldown:60.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:agility
    • amount:4000.03

    Stack Uptimes

    • virmens_bite_potion_1:10.13%

    Trigger Attempt Success

    • trigger_pct:100.00%

Spelldata details

  • id:105697
  • name:Virmen's Bite
  • tooltip:Agility increased by {$s1=4000}.
  • description:Increases your Agility by {$s1=4000} for {$d=25 seconds}.
  • max_stacks:
  • duration:25.00
  • cooldown:1.00
  • default_chance:0.00%
windsong_crit 5.2 0.8 74.4sec 62.2sec 14.67% 14.70%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_windsong_crit
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:crit_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_crit_1:14.67%

    Trigger Attempt Success

    • trigger_pct:1.62%
windsong_haste 5.1 0.9 76.1sec 63.1sec 14.66% 14.92%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_windsong_haste
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:haste_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_haste_1:14.66%

    Trigger Attempt Success

    • trigger_pct:1.62%
windsong_mastery 5.1 0.8 76.2sec 63.4sec 14.39% 14.41%

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_windsong_mastery
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:mastery_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_mastery_1:14.39%

    Trigger Attempt Success

    • trigger_pct:1.59%
Constant Buffs
savage_roar

Buff details

  • buff initial source:Ellimac
  • cooldown name:buff_savage_roar
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30

Stack Uptimes

  • savage_roar_1:99.93%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:52610
  • name:Savage Roar
  • tooltip:Physical damage done increased by $w2%.
  • description:Finishing move that increases physical damage done by {$62071s1=30}%. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds
  • max_stacks:
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Resource Usage Type Count Total Average RPE APR
Ellimac
ferocious_bite Energy 39.0 630.5 16.2 32.2 4088.3
rake Energy 30.3 958.2 31.6 31.6 8735.5
rip Energy 12.8 336.0 26.2 26.2 25232.9
savage_roar Energy 16.6 363.2 21.9 23.3 0.0
shred Energy 131.6 4341.6 33.0 33.0 1853.3
thrash_cat Energy 8.4 18.5 2.2 2.2 62604.3
Resource Gains Type Count Total Average Overflow
energy_regen Energy 1803.43 4805.60 (64.44%) 2.66 5.34 0.11%
energy_refund Energy 6.65 43.17 (0.58%) 6.49 0.00 0.00%
lotp_health Health 60.52 0.00 (-nan%) 0.00 1026020.69 100.00%
lotp_mana Mana 60.52 0.00 (-nan%) 0.00 290472.96 100.00%
omen_of_clarity Energy 20.95 888.02 (11.91%) 42.40 0.00 0.00%
soul_of_the_forest Energy 47.63 816.00 (10.94%) 17.13 0.84 0.10%
tigers_fury Energy 15.08 904.51 (12.13%) 60.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Energy 14.57 14.74
Combat End Resource Mean Min Max
Health 423869.00 423869.00 423869.00
Mana 60000.00 60000.00 60000.00
Rage 0.00 0.00 0.00
Energy 21.36 0.20 95.68
Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %
Energy Cap 0.1%
treant-Energy Cap 0.1%
treant-Energy Cap 0.1%
symbiosis_wolf-Energy Cap 0.1%

Procs

Count Interval
primal_fury 56.3 8.0sec

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.96
Minimum 340.81
Maximum 566.18
Spread ( max - min ) 225.37
Range [ ( max - min ) / 2 * 100% ] 24.99%
Distribution Chart

DPS

Sample Data Ellimac Damage Per Second
Count 9992
Mean 86343.97
Minimum 79856.18
Maximum 94937.71
Spread ( max - min ) 15081.53
Range [ ( max - min ) / 2 * 100% ] 8.73%
Standard Deviation 2168.9256
5th Percentile 82987.72
95th Percentile 90124.93
( 95th Percentile - 5th Percentile ) 7137.20
Mean Distribution
Standard Deviation 21.6979
95.00% Confidence Intervall ( 86301.45 - 86386.50 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 24
0.1% Error 2423
0.1 Scale Factor Error with Delta=300 40158
0.05 Scale Factor Error with Delta=300 160632
0.01 Scale Factor Error with Delta=300 4015808
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 86343.97
Distribution Chart

Damage

Sample Data
Count 9992
Mean 38879485.35
Distribution Chart

DTPS

Sample Data Ellimac Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Ellimac Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Ellimac Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 238.34
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 flask,type=spring_blossoms
1 0.00 food,type=sea_mist_rice_noodles
2 0.00 mark_of_the_wild,if=!aura.str_agi_int.up
3 0.00 healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
4 0.00 cat_form
5 0.00 savage_roar
6 0.00 snapshot_stats
7 0.00 virmens_bite_potion
8 0.00 treants,if=talent.force_of_nature.enabled
Default action list
# count action,conditions
9 0.00 run_action_list,name=defaults
actions.defaults
# count action,conditions
A 1.00 auto_attack
B 0.00 faerie_fire,if=debuff.weakened_armor.stack<3
C 0.55 savage_roar,if=buff.savage_roar.down
D 0.00 skull_bash_cat
E 0.00 healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&combo_points>=4&buff.dream_of_cenarius_damage.stack<2
F 0.00 healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.predatory_swiftness.remains<=1&buff.dream_of_cenarius_damage.down
G 0.00 healing_touch,if=talent.dream_of_cenarius.enabled&prev.natures_swiftness
H 15.08 tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
I 2.94 berserk,if=buff.tigers_fury.up|(target.time_to_die<15&cooldown.tigers_fury.remains>6)
J 0.00 natures_vigil,if=buff.berserk.up&talent.natures_vigil.enabled
K 0.00 incarnation,if=buff.berserk.up&talent.incarnation.enabled
L 1.48 ferocious_bite,if=combo_points>=1&dot.rip.ticking&dot.rip.remains<=2&target.health.pct<=25
M 7.88 thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&buff.dream_of_cenarius_damage.down
N 3.63 savage_roar,if=buff.savage_roar.remains<=1|(buff.savage_roar.remains<=3&combo_points>0)&target.health.pct<25
O 0.00 natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&target.health.pct<=25
P 1.00 virmens_bite_potion,if=(talent.dream_of_cenarius.enabled&combo_points>=5&target.health.pct<=25&buff.dream_of_cenarius_damage.up)|(!talent.dream_of_cenarius.enabled&buff.berserk.up&target.health.pct<=25)|target.time_to_die<=40
Q 0.00 rip,if=combo_points>=5&buff.virmens_bite_potion.up&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<tick_multiplier&target.health.pct<=25&target.time_to_die>30
R 6.09 ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
S 0.00 rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&buff.dream_of_cenarius_damage.up
T 0.00 rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<6.0&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<=tick_multiplier&target.health.pct>25
U 10.04 savage_roar,if=buff.savage_roar.remains<=1|(buff.savage_roar.remains<=3&combo_points>0)
V 0.00 natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&dot.rip.remains<3&(buff.berserk.up|dot.rip.remains<=cooldown.tigers_fury.remains)&target.health.pct>25
W 12.82 rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&(buff.berserk.up|dot.rip.remains<=cooldown.tigers_fury.remains)
X 0.00 thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3
Y 0.00 ravage,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
Z 3.94 shred,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
a 0.34 ferocious_bite,if=(target.time_to_die<=4&combo_points>=5)|target.time_to_die<=1
b 1.34 savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&(((dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&(talent.soul_of_the_forest.enabled|buff.berserk.up))|(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>10)&dot.rip.ticking
c 11.69 ferocious_bite,if=combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&dot.rip.ticking&(talent.soul_of_the_forest.enabled|buff.berserk.up)
d 0.00 ferocious_bite,if=combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>10&dot.rip.ticking
e 0.00 rake,if=target.time_to_die>=8.5&buff.dream_of_cenarius_damage.up&(dot.rake.multiplier<tick_multiplier)
f 30.35 rake,if=target.time_to_die>=8.5&dot.rake.remains<3.0&(buff.berserk.up|(cooldown.tigers_fury.remains+0.8)>=dot.rake.remains)
g 0.00 ravage,if=buff.omen_of_clarity.react
h 1.77 shred,if=buff.omen_of_clarity.react
i 0.00 ravage,if=buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
j 0.00 ravage,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
k 0.00 ravage,if=target.time_to_die<=8.5
l 82.46 shred,if=buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
m 19.82 shred,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
n 1.26 shred,if=target.time_to_die<=8.5
o 0.32 thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&(buff.tigers_fury.up|buff.berserk.up)
p 0.08 thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&cooldown.tigers_fury.remains<=3.0
q 0.07 thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&energy.time_to_max<=1.0
r 0.00 ravage,if=(buff.tigers_fury.up|buff.berserk.up)
s 0.00 ravage,if=cooldown.tigers_fury.remains<=3.0
t 0.00 ravage,if=energy.time_to_max<=1.0
u 9.07 shred,if=(buff.tigers_fury.up|buff.berserk.up)
v 8.48 shred,if=cooldown.tigers_fury.remains<=3.0
w 4.85 shred,if=energy.time_to_max<=1.0
x 0.00 treants,if=talent.force_of_nature.enabled

Sample Sequence

AfmmHImWlUllllcfllllclllmWfUHlluucllfUlllfWlHllclfUlllWfvHluclfmmUlfmHWlllfwclfUlmlMHmWlhfwcllfUlmHImmWfllllMclllllcfhlmUlHllfmWlfwZclmHfmWlUMhfZZUllllHfWlllclfmWlllHUfllwfWlllvcHflllMmWlCfwMvvRlHIPfllNllllRlllflRllMfRlHlluMNlfmLfvvHuRlMfNlllRllffHuuRlMNla

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 198 189 80
Agility 18279 15961 14251
Stamina 19819 18017 16877
Intellect 273 260 80
Spirit 270 270 80
Health 423869 398641 0
Mana 60000 60000 0
Rage 100 100 0
Energy 100 100 0
Spell Power 289 250 0
Spell Hit 14.09% 14.09% 2396
Spell Crit 14.96% 9.95% 4321
Spell Haste 8.59% 3.42% 1453
ManaReg per Second 300 300 0
Attack Power 40696 449 0
Melee Hit 7.05% 7.05% 2396
Melee Crit 34.99% 28.15% 4321
Melee Haste 3.42% 3.42% 1453
Swing Speed 13.76% 3.42% 1453
Expertise 7.04% 7.04% 2393
Armor 17349 17349 17349
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.96% 0.95% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 0.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 69.89% 54.24% 5598

Talents

Level
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil

Profile

#!./simc

druid="Ellimac"
origin="http://eu.battle.net/wow/en/character/Kirin%20Tor/Ellimac/advanced"
thumbnail="http://eu.battle.net/static-render/eu/kirin-tor/115/14051187-avatar.jpg"
level=90
race=tauren
spec=feral
role=attack
position=back
professions=skinning=600/leatherworking=600
talents=http://eu.battle.net/wow/en/tool/talent-calculator#UZ!202010
glyphs=cat_form/savagery/rebirth/aquatic_form/orca/stag

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=flask,type=spring_blossoms
actions.precombat+=/food,type=sea_mist_rice_noodles
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions.precombat+=/cat_form
actions.precombat+=/savage_roar
actions.precombat+=/snapshot_stats
actions.precombat+=/virmens_bite_potion
actions.precombat+=/treants,if=talent.force_of_nature.enabled

actions=run_action_list,name=defaults

actions.defaults=auto_attack
actions.defaults+=/faerie_fire,if=debuff.weakened_armor.stack<3
actions.defaults+=/savage_roar,if=buff.savage_roar.down
actions.defaults+=/skull_bash_cat
actions.defaults+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&combo_points>=4&buff.dream_of_cenarius_damage.stack<2
actions.defaults+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.predatory_swiftness.remains<=1&buff.dream_of_cenarius_damage.down
actions.defaults+=/healing_touch,if=talent.dream_of_cenarius.enabled&prev.natures_swiftness
actions.defaults+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
actions.defaults+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<15&cooldown.tigers_fury.remains>6)
actions.defaults+=/natures_vigil,if=buff.berserk.up&talent.natures_vigil.enabled
actions.defaults+=/incarnation,if=buff.berserk.up&talent.incarnation.enabled
actions.defaults+=/ferocious_bite,if=combo_points>=1&dot.rip.ticking&dot.rip.remains<=2&target.health.pct<=25
actions.defaults+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&buff.dream_of_cenarius_damage.down
actions.defaults+=/savage_roar,if=buff.savage_roar.remains<=1|(buff.savage_roar.remains<=3&combo_points>0)&target.health.pct<25
actions.defaults+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&target.health.pct<=25
actions.defaults+=/virmens_bite_potion,if=(talent.dream_of_cenarius.enabled&combo_points>=5&target.health.pct<=25&buff.dream_of_cenarius_damage.up)|(!talent.dream_of_cenarius.enabled&buff.berserk.up&target.health.pct<=25)|target.time_to_die<=40
actions.defaults+=/rip,if=combo_points>=5&buff.virmens_bite_potion.up&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<tick_multiplier&target.health.pct<=25&target.time_to_die>30
actions.defaults+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
actions.defaults+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&buff.dream_of_cenarius_damage.up
actions.defaults+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<6.0&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<=tick_multiplier&target.health.pct>25
actions.defaults+=/savage_roar,if=buff.savage_roar.remains<=1|(buff.savage_roar.remains<=3&combo_points>0)
actions.defaults+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&dot.rip.remains<3&(buff.berserk.up|dot.rip.remains<=cooldown.tigers_fury.remains)&target.health.pct>25
actions.defaults+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&(buff.berserk.up|dot.rip.remains<=cooldown.tigers_fury.remains)
actions.defaults+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3
actions.defaults+=/ravage,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
actions.defaults+=/shred,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
actions.defaults+=/ferocious_bite,if=(target.time_to_die<=4&combo_points>=5)|target.time_to_die<=1
actions.defaults+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&(((dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&(talent.soul_of_the_forest.enabled|buff.berserk.up))|(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>10)&dot.rip.ticking
actions.defaults+=/ferocious_bite,if=combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&dot.rip.ticking&(talent.soul_of_the_forest.enabled|buff.berserk.up)
actions.defaults+=/ferocious_bite,if=combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>10&dot.rip.ticking
actions.defaults+=/rake,if=target.time_to_die>=8.5&buff.dream_of_cenarius_damage.up&(dot.rake.multiplier<tick_multiplier)
actions.defaults+=/rake,if=target.time_to_die>=8.5&dot.rake.remains<3.0&(buff.berserk.up|(cooldown.tigers_fury.remains+0.8)>=dot.rake.remains)
actions.defaults+=/ravage,if=buff.omen_of_clarity.react
actions.defaults+=/shred,if=buff.omen_of_clarity.react
actions.defaults+=/ravage,if=buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
actions.defaults+=/ravage,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
actions.defaults+=/ravage,if=target.time_to_die<=8.5
actions.defaults+=/shred,if=buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
actions.defaults+=/shred,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
actions.defaults+=/shred,if=target.time_to_die<=8.5
actions.defaults+=/thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&(buff.tigers_fury.up|buff.berserk.up)
actions.defaults+=/thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&cooldown.tigers_fury.remains<=3.0
actions.defaults+=/thrash_cat,if=combo_points>=5&dot.thrash_cat.remains<6&energy.time_to_max<=1.0
actions.defaults+=/ravage,if=(buff.tigers_fury.up|buff.berserk.up)
actions.defaults+=/ravage,if=cooldown.tigers_fury.remains<=3.0
actions.defaults+=/ravage,if=energy.time_to_max<=1.0
actions.defaults+=/shred,if=(buff.tigers_fury.up|buff.berserk.up)
actions.defaults+=/shred,if=cooldown.tigers_fury.remains<=3.0
actions.defaults+=/shred,if=energy.time_to_max<=1.0
actions.defaults+=/treants,if=talent.force_of_nature.enabled

actions.complex=auto_attack
actions.complex+=/heart_of_the_wild,if=talent.heart_of_the_wild.enabled
actions.complex+=/virmens_bite_potion,if=buff.heart_of_the_wild.up|target.time_to_die<=40
actions.complex+=/wrath,if=cast_time<buff.heart_of_the_wild.remains
actions.complex+=/cat_form,if=buff.cat_form.down
actions.complex+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.predatory_swiftness.remains<=1.5&buff.dream_of_cenarius_damage.down
actions.complex+=/savage_roar,if=buff.savage_roar.down
actions.complex+=/skull_bash_cat
actions.complex+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&combo_points>=4&buff.dream_of_cenarius_damage.stack<2
actions.complex+=/healing_touch,if=talent.dream_of_cenarius.enabled&prev.natures_swiftness
actions.complex+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
actions.complex+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<15&cooldown.tigers_fury.remains>6)
actions.complex+=/natures_vigil,if=buff.berserk.up&talent.natures_vigil.enabled
actions.complex+=/incarnation,if=buff.berserk.up&talent.incarnation.enabled
actions.complex+=/ferocious_bite,if=combo_points>=1&dot.rip.ticking&dot.rip.remains<=2&target.health.pct<=25
actions.complex+=/faerie_fire,if=debuff.weakened_armor.stack<3
actions.complex+=/thrash_cat,if=target.time_to_die>=6&buff.omen_of_clarity.react&dot.thrash_cat.remains<3&buff.dream_of_cenarius_damage.down
actions.complex+=/ferocious_bite,if=(target.time_to_die<=4&combo_points>=5)|(target.time_to_die<=1&combo_points>=3)
actions.complex+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&buff.dream_of_cenarius_damage.down&target.health.pct<25
actions.complex+=/natures_swiftness,if=talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&target.health.pct<=25
actions.complex+=/virmens_bite_potion,if=(talent.dream_of_cenarius.enabled&combo_points>=5&target.health.pct<=25&buff.dream_of_cenarius_damage.up)|(!talent.dream_of_cenarius.enabled&buff.berserk.up&target.health.pct<=25)|target.time_to_die<=40
actions.complex+=/rip,if=combo_points>=5&buff.virmens_bite_potion.up&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<tick_multiplier&target.health.pct<=25&target.time_to_die>30
actions.complex+=/rip,if=combo_points>=5&tick_multiplier%dot.rip.multiplier>1.14&target.health.pct<=25&target.time_to_die>30
actions.complex+=/pool_resource,wait=0.1,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25&((energy<50&buff.berserk.down)|(energy<25&buff.berserk.remains>1))&talent.dream_of_cenarius.enabled
actions.complex+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
actions.complex+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&buff.dream_of_cenarius_damage.up
actions.complex+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<6.0&buff.dream_of_cenarius_damage.up&dot.rip.multiplier<=tick_multiplier&target.health.pct>25
actions.complex+=/natures_swiftness,if=talent.dream_of_cenarius.enabled&buff.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&dot.rip.remains<3&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)&target.health.pct>25
actions.complex+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2.0&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
actions.complex+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&talent.dream_of_cenarius.enabled&buff.savage_roar.remains+2>dot.rip.remains
actions.complex+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&!talent.dream_of_cenarius.enabled&!(dot.rip.remains<2.0&combo_points>=5&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains))
actions.complex+=/thrash_cat,if=target.time_to_die>=6&buff.omen_of_clarity.react&dot.thrash_cat.remains<3
actions.complex+=/ravage,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
actions.complex+=/shred,extend_rip=1,if=dot.rip.ticking&dot.rip.remains<=4
actions.complex+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&buff.savage_roar.remains+2<=(dot.rip.remains+(8-(dot.rip.ticks_added*2)))
actions.complex+=/pool_resource,wait=0.1,if=talent.dream_of_cenarius.enabled&combo_points>=5&((energy<50&buff.berserk.down)|(energy<25&buff.berserk.remains>1))&buff.savage_roar.remains-6>=(dot.rip.remains+(8-(dot.rip.ticks_added*2)))&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=4.5
actions.complex+=/pool_resource,wait=0.1,if=talent.dream_of_cenarius.enabled&combo_points>=5&((energy<50&buff.berserk.down)|(energy<25&buff.berserk.remains>1))&buff.savage_roar.remains+6>=(dot.rip.remains+(8-(dot.rip.ticks_added*2)))&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=6.5
actions.complex+=/ferocious_bite,if=talent.dream_of_cenarius.enabled&combo_points>=5&buff.savage_roar.remains-6>=(dot.rip.remains+(8-(dot.rip.ticks_added*2)))&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=4
actions.complex+=/ferocious_bite,if=talent.dream_of_cenarius.enabled&combo_points>=5&buff.savage_roar.remains+6>=(dot.rip.remains+(8-(dot.rip.ticks_added*2)))&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=6
actions.complex+=/pool_resource,wait=0.1,if=talent.dream_of_cenarius.enabled&combo_points>=5&((energy<50&buff.berserk.down)|(energy<25&buff.berserk.remains>1))&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=10.5
actions.complex+=/ferocious_bite,if=talent.dream_of_cenarius.enabled&combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>=10
actions.complex+=/ferocious_bite,if=combo_points>=5&((dot.rip.remains+(8-(dot.rip.ticks_added*2)))>10|((dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&buff.berserk.up))&dot.rip.ticking
actions.complex+=/rake,if=target.time_to_die>3&dot.rake.remains<6.0&buff.dream_of_cenarius_damage.up&dot.rake.multiplier<=tick_multiplier
actions.complex+=/rake,if=target.time_to_die-dot.rake.remains>3&tick_multiplier%dot.rake.multiplier>1.12
actions.complex+=/rake,if=target.time_to_die-dot.rake.remains>3&dot.rake.remains<3.0&(buff.berserk.up|(cooldown.tigers_fury.remains+0.8)>=dot.rake.remains|energy>60)
actions.complex+=/ravage,if=buff.omen_of_clarity.react
actions.complex+=/shred,if=buff.omen_of_clarity.react
actions.complex+=/ravage,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
actions.complex+=/shred,if=((combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2))
actions.complex+=/thrash_cat,if=target.time_to_die>=15&dot.thrash_cat.remains<3&buff.berserk.up&talent.soul_of_the_forest.enabled&talent.dream_of_cenarius.enabled
actions.complex+=/ravage,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
actions.complex+=/ravage,if=!talent.dream_of_cenarius.enabled&talent.soul_of_the_forest.enabled&combo_points<5&(energy+(energy.regen*(4-combo_points))>(5-combo_points)*20)
actions.complex+=/ravage,if=target.time_to_die<=8.5
actions.complex+=/shred,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.remains>1&!(energy+(energy.regen*(buff.predatory_swiftness.remains-1))<(4-combo_points)*20)
actions.complex+=/shred,if=!talent.dream_of_cenarius.enabled&talent.soul_of_the_forest.enabled&combo_points<5&(energy+(energy.regen*(4-combo_points))>(5-combo_points)*20)
actions.complex+=/shred,if=target.time_to_die<=8.5
actions.complex+=/thrash_cat,if=target.time_to_die>=6&combo_points>=5&dot.thrash_cat.remains<6&(buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up)
actions.complex+=/thrash_cat,if=target.time_to_die>=6&combo_points>=5&dot.thrash_cat.remains<6&cooldown.tigers_fury.remains<=3.0
actions.complex+=/thrash_cat,if=target.time_to_die>=6&combo_points>=5&dot.thrash_cat.remains<6&energy.time_to_max<=1.0
actions.complex+=/ravage,if=(buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up)
actions.complex+=/ravage,if=cooldown.tigers_fury.remains<=3.0
actions.complex+=/ravage,if=energy.time_to_max<=1.0
actions.complex+=/shred,if=(buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up)
actions.complex+=/shred,if=cooldown.tigers_fury.remains<=3.0
actions.complex+=/shred,if=energy.time_to_max<=1.0
actions.complex+=/treants,if=talent.force_of_nature.enabled
actions.complex+=/natures_swiftness,if=buff.natures_vigil.up&!buff.berserk.up&!buff.predatory_swiftness.up
actions.complex+=/healing_touch,if=buff.natures_vigil.up&(buff.predatory_swiftness.up|buff.natures_swiftness.up)&!buff.berserk.up

head=crown_of_opportunistic_strikes,id=86146,gems=agile_primal_160agi_180agi,reforge=haste_mastery
neck=choker_of_the_unleashed_storm,id=86166,upgrade=1
shoulders=netherrealm_shoulderpads,id=85995,gems=160agi_60agi,enchant=200agi_100crit
back=legbreaker_greatcloak,id=86173,enchant=180hit,reforge=crit_hit,upgrade=1
chest=chestguard_of_total_annihilation,id=86136,gems=120agi_60agi_120crit_120agi,enchant=80all,reforge=haste_mastery
shirt=thunder_bluff_doublet,id=45673
tabard=huojin_tabard,id=83080
wrists=quillpaw_family_bracers,id=88884,enchant=500agi,reforge=crit_mastery
hands=malevolent_gladiators_dragonhide_gloves,id=84832,gems=60agi_120hit_60agi,enchant=170exp,reforge=crit_mastery
waist=tomb_raiders_girdle,id=85982,gems=60agi_120mastery_60agi_120hit_160agi_120exp,reforge=haste_mastery
legs=stoneflesh_leggings,id=85926,gems=120agi_60agi_120hit_120agi,enchant=285agi_165crit,reforge=crit_mastery
feet=boots_of_raging_haze,id=90914,enchant=140agi,reforge=crit_hit
finger1=seal_of_the_windreaver,id=90861,reforge=hit_mastery
finger2=anjis_keepsake,id=89070,reforge=haste_mastery
trinket1=relic_of_xuen,id=79328
trinket2=bottle_of_infinite_stars,id=86132
main_hand=gaorei_staff_of_the_legendary_protector,id=86879,enchant=windsong,reforge=exp_crit,upgrade=2

# Gear Summary
# gear_strength=80
# gear_agility=14251
# gear_stamina=16877
# gear_intellect=80
# gear_spirit=80
# gear_expertise_rating=2393
# gear_hit_rating=2396
# gear_crit_rating=4321
# gear_haste_rating=1453
# gear_mastery_rating=5598
# gear_armor=17349
# meta_gem=agile_primal
# main_hand=gaorei_staff_of_the_legendary_protector,weapon=staff_3.30speed_11259min_16889max,enchant=windsong

Simulation & Raid Information

Iterations: 10000
Threads: 8
Confidence: 95.00%
Fight Length: 341 - 566 ( 451.0 )

Performance:

Total Events Processed: 86868976
Max Event Queue: 24
Sim Seconds: 4509587
CPU Seconds: 104.2300
Speed Up: 43266

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 75 ms ( stddev = 18 ms )

Simulation Length

Sample Data
Count 9992
Mean 450.96
Minimum 340.81
Maximum 566.18
Spread ( max - min ) 225.37
Range [ ( max - min ) / 2 * 100% ] 24.99%
Standard Deviation 56.4281
5th Percentile 366.88
95th Percentile 539.80
( 95th Percentile - 5th Percentile ) 172.92
Mean Distribution
Standard Deviation 0.5645
95.00% Confidence Intervall ( 449.85 - 452.07 )
Normalized 95.00% Confidence Intervall ( 99.75% - 100.25% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 601
0.1% Error 60147
0.1 Scale Factor Error with Delta=300 27
0.05 Scale Factor Error with Delta=300 108
0.01 Scale Factor Error with Delta=300 2718
Distribution Chart
Timeline Distribution Chart Gear Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Ellimac Ellimac berserk 106952 0 0 0.39 0 0 2.9 2.9 0.0% 0.0% 0.0% 0.0% 184.69sec 0 450.96sec
Ellimac Ellimac cat_melee 0 9940548 22043 70.38 14380 29881 529.0 529.0 34.8% 0.9% 24.0% 0.0% 0.85sec 9940548 450.96sec
Ellimac Ellimac ferocious_bite 22568 2577559 5716 2.61 79095 167308 19.6 19.6 60.3% 0.9% 0.0% 0.0% 23.39sec 2577559 450.96sec
Ellimac Ellimac rake ticks -1822 8370287 18601 23.90 33890 70826 30.3 179.2 34.7% 0.0% 0.0% 0.0% 14.90sec 8370287 450.96sec
Ellimac Ellimac rip ticks -1079 8477029 18838 26.28 31300 65300 12.8 197.1 34.4% 0.0% 0.0% 0.0% 28.33sec 8477029 450.96sec
Ellimac Ellimac savage_roar 52610 0 0 2.07 0 0 15.6 15.6 0.0% 0.0% 0.0% 0.0% 29.46sec 0 450.96sec
Ellimac Ellimac shred 5221 8046254 17843 17.52 44746 92978 131.6 131.6 34.8% 0.9% 0.0% 0.0% 3.43sec 8046254 450.96sec
Ellimac Ellimac stormlash 120687 307124 681 8.68 4196 8670 65.3 65.3 12.3% 0.9% 0.0% 0.0% 4.98sec 307124 450.96sec
Ellimac Ellimac thrash_cat ticks -106830 1160684 2579 6.52 17271 36056 8.4 48.9 34.4% 0.0% 0.0% 0.0% 49.33sec 1160684 450.96sec
Ellimac Ellimac tigers_fury 5217 0 0 2.01 0 0 15.1 15.1 0.0% 0.0% 0.0% 0.0% 30.79sec 0 450.96sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

DPS Timeline Chart

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 9.37% 9.37%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:9.37%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.49% 9.49%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.49%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 10.09% 10.09%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:10.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 11.02% 11.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:11.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.69% 10.69%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.69%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.31% 10.31%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.31%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 11.01% 11.01%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:11.01%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 11.34% 11.34%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:11.34%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.55% 10.55%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.55%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Health 0.00 86082.67
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval
Ellimac: combo_points 216.8 2.8sec
Ellimac: combo_points_wasted 11.5 38.5sec

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.96
Minimum 340.81
Maximum 566.18
Spread ( max - min ) 225.37
Range [ ( max - min ) / 2 * 100% ] 24.99%
Distribution Chart

DPS

Sample Data Fluffy_Pillow Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9992
Mean 86343.97
Distribution Chart

HPS

Sample Data Fluffy_Pillow Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Fluffy_Pillow Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 0.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 snapshot_stats

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 46558383 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit -nan% -nan% 0
Spell Haste 0.00% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 5.00% 5.00% 0
Melee Haste 0.00% 0.00% 0
Swing Speed 0.00% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 24835 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 5.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

enemy="Fluffy_Pillow"
level=93
race=humanoid
spec=unknown
role=tank
position=front


# Gear Summary

APM

Average number of actions executed per minute.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

Dodge%

Percentage of executes that resulted in dodges.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

Effective DPS

Average damage per fight duration.

DPS%

Percentage of total DPS contributed by a particular action.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Error

Estimator for the 95.00confidence intervall.

G%

Percentage of executes that resulted in glancing blows.

B%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

M%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

Range

( dps.percentile( 0.95 ) - dps.percentile( 0.05 ) / 2

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

T-Crit

Average crit tick damage.

T-Crit%

Percentage of ticks that resulted in critical strikes.

T-Hit

Average non-crit tick damage.

T-M%

Percentage of ticks that resulted in misses, dodges or parries.

UpTime%

Percentage of total time that DoT is ticking on target.

T-Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.