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SimulationCraft 510-10

for World of Warcraft 5.1.0 Live (build level 16309)

Bamboozle

Bamboozle : 9291 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR RPS Out RPS In Primary Resource Waiting APM Active Skill
9290.8 9290.8 3.61 / 0.04% 299 / 3.2% -1.0 0.0 0.0 Energy 0.00% 56.0 100.0% 100%
Origin http://eu.battle.net/wow/en/character/Kirin%20Tor/Bamboozle/advanced
Talents http://eu.battle.net/wow/en/tool/talent-calculator#fa!010211
Glyphs
  • Glyph of Spinning Crane Kick
  • Glyph of Breath of Fire
  • Glyph of Crackling Jade Lightning
  • Glyph of Spirit Roll
  • Glyph of Fighting Pose
  • Glyph of Zen Flight
Professions
  • jewelcrafting: 600
  • enchanting: 600
Scale Factors for Bamboozle Damage Per Second
Str Agi AP Exp Hit Crit Haste Mastery Wdps
Scale Factors 0.13 0.31 0.12 -0.00 0.27 0.12 -0.00 0.00 1.27
Normalized 0.42 1.00 0.39 -0.00 0.86 0.40 -0.01 0.00 4.06
Scale Deltas 1000 1000 1000 -1000 -1000 1000 1000 1000 300
Error 0.01 0.01 0.01 0.01 0.01 0.01 0.01 0.01 0.02
Gear Ranking
Optimizers
Ranking
  • Wdps > Agi > Hit > Str > Crit = AP > Haste
Pawn string
  • ( Pawn: v1: "Bamboozle": Strength=0.13, Agility=0.31, Ap=0.12, HitRating=0.27, CritRating=0.12, HasteRating=-0.00, MeleeDps=1.27 )
Zero hit/exp
  • ( Pawn: v1: "Bamboozle": Strength=0.13, Agility=0.31, Ap=0.12, HitRating=0.00, CritRating=0.12, HasteRating=-0.00, MeleeDps=1.27 )

Charts

Action DPET Chart Action Damage Chart
Scale Factors Chart DPS Timeline Chart DPS Distribution Chart Time Spent Chart

Abilities

Damage Stats DPS DPS% Count Interval DPE DPET Hit Crit Avg Crit% Avoid% G% B% Ticks T-Hit T-Crit T-Avg T-Crit% T-Avoid% Up%
Bamboozle 9291
jab 8634 93.0% 420.2 1.07sec 9252 8611 7273 14546 9252 27.2% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: jab

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 420.17 420.17 0.00 0.00 1.0744 0.0000 3887465.69 3887465.69 0.00 8611.08 8611.08
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 305.84 72.79% 7273.02 7273 7273 7273.02 7273 7273 2224385 2224385 0.00
crit 114.33 27.21% 14546.03 14546 14546 14546.03 14546 14546 1663081 1663081 0.00
DPS Timeline Chart

Action details: jab

Static Values
  • id:100780
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:100780
  • name:Jab
  • school:physical
  • tooltip:
  • description:You Jab the target, dealing ${1.5*$<low>} to ${1.5*$<high>} damage and generating {$s2=1} Chi.
stormlash 657 7.0% 37.7 8.72sec 7715 0 7047 14093 7715 9.5% 0.0% 0.0% 0.0% 0.0 0 0 0 0.0% 0.0% 0.0%

Stats details: stormlash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 37.72 37.72 0.00 0.00 0.0000 0.0000 290996.00 290996.00 0.00 0.00 0.00
Direct Results Count Pct Mean Min Max Average per Iteration Average Min Average Max Actual Amount Total Amount Overkill %
hit 34.14 90.51% 7046.55 7047 7047 7046.55 7047 7047 240547 240547 0.00
crit 3.58 9.49% 14093.10 14093 14093 13732.03 0 14093 50449 50449 0.00
DPS Timeline Chart

Action details: stormlash

Static Values
  • id:120687
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.10
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:120687
  • name:Stormlash
  • school:nature
  • tooltip:
  • description:Deals Nature damage to enemy targets.
Direct Damage
  • may_crit:true
  • direct_power_mod:0.000000
  • base_dd_min:6711.10
  • base_dd_max:6711.10

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
bloodlust 1.0 0.0 0.0sec 0.0sec 9.02% 9.00%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bloodlust_1:9.02%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Melee, ranged, and spell haste increased by {$s1=30}%.
  • description:Increases melee, ranged, and spell haste by {$s1=30}% for all party and raid members. Lasts {$d=40 seconds}. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
chi_sphere 1.0 21.5 0.0sec 20.0sec 97.43% 97.43%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_chi_sphere
  • max_stacks:5
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • chi_sphere_1:4.51%
  • chi_sphere_2:4.52%
  • chi_sphere_3:4.51%
  • chi_sphere_4:4.51%
  • chi_sphere_5:79.38%

Trigger Attempt Success

  • trigger_pct:100.00%
power_strikes 22.5 0.0 20.0sec 20.0sec 2.68% 5.36%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_power_strikes
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • power_strikes_1:2.68%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:129914
  • name:Power Strikes
  • tooltip:Your next Jab, Soothing Mist, or Crackling Jade Lightning will generate {$s1=1} additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you.
  • description:{$@spelldesc121817=Every {$t1=20} sec, you gain Power Strikes, causing your next Jab, Soothing Mist, or Crackling Jade Lightning to generate {$s1=1} additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you.}
  • max_stacks:
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
stormlash 4.0 0.0 103.7sec 103.7sec 9.02% 9.02%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_stormlash
  • max_stacks:1
  • duration:10.00
  • cooldown:0.10
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • stormlash_1:9.02%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:120687
  • name:Stormlash
  • tooltip:
  • description:Deals Nature damage to enemy targets.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
windsong_crit 7.1 1.9 59.0sec 45.5sec 21.27% 20.86%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_windsong_crit
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:crit_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_crit_1:21.27%

    Trigger Attempt Success

    • trigger_pct:6.41%
windsong_haste 7.0 1.8 60.0sec 46.1sec 20.91% 20.59%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_windsong_haste
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:haste_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_haste_1:20.91%

    Trigger Attempt Success

    • trigger_pct:6.32%
windsong_mastery 7.1 1.8 58.5sec 45.3sec 21.26% 20.92%

Buff details

  • buff initial source:Bamboozle
  • cooldown name:buff_windsong_mastery
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • Stat Buff details

    • stat:mastery_rating
    • amount:1500.00

    Stack Uptimes

    • windsong_mastery_1:21.26%

    Trigger Attempt Success

    • trigger_pct:6.43%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Bamboozle
Resource Gains Type Count Total Average Overflow
energy_regen Energy 1801.01 0.00 (-nan%) 0.00 5127.10 100.00%
chi Chi 420.17 4.00 (100.00%) 0.01 416.22 99.05%
Resource RPS-Gain RPS-Loss
Chi 0.01 0.00
Combat End Resource Mean Min Max
Health 454305.00 454305.00 454305.00
Mana 300000.00 300000.00 300000.00
Energy 100.00 100.00 100.00
Chi 4.00 4.00 4.00
Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.38
Minimum 343.58
Maximum 556.59
Spread ( max - min ) 213.00
Range [ ( max - min ) / 2 * 100% ] 23.65%
Distribution Chart

DPS

Sample Data Bamboozle Damage Per Second
Count 9992
Mean 9290.83
Minimum 8775.57
Maximum 9928.88
Spread ( max - min ) 1153.30
Range [ ( max - min ) / 2 * 100% ] 6.21%
Standard Deviation 183.9402
5th Percentile 9006.89
95th Percentile 9604.72
( 95th Percentile - 5th Percentile ) 597.83
Mean Distribution
Standard Deviation 1.8401
95.00% Confidence Intervall ( 9287.22 - 9294.44 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 15
0.1% Error 1505
0.1 Scale Factor Error with Delta=300 288
0.05 Scale Factor Error with Delta=300 1155
0.01 Scale Factor Error with Delta=300 28882
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 9290.83
Distribution Chart

Damage

Sample Data
Count 9992
Mean 4178461.69
Distribution Chart

DTPS

Sample Data Bamboozle Damage Taken Per Second
Count 9992
Mean 0.00
Distribution Chart

HPS

Sample Data Bamboozle Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Bamboozle Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 420.17
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

Default action list
# count action,conditions
0 420.17 jab

Sample Sequence

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Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 174 80
Agility 0 14368 14257
Stamina 0 19994 18929
Intellect 0 248 80
Spirit 0 272 80
Health 0 426319 0
Mana 0 300000 0
Energy 0 100 0
Chi 0 4 0
Spell Power 0 0 0
Spell Hit 0.00% 23.09% 2559
Spell Crit 0.00% 7.16% 3125
Spell Haste inf% 10.17% 4324
ManaReg per Second 0 1200 0
Attack Power 0 29060 0
Melee Hit 0.00% 7.53% 2559
Melee Crit 0.00% 24.10% 3125
Melee Haste inf% 10.17% 4324
Swing Speed inf% 54.24% 4324
Expertise 0.00% 15.57% 5293
Armor 0 17871 17521
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 0.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 5.32% 1581

Talents

Level
15 Celerity Tiger's Lust Momentum
30 Chi Wave Zen Sphere Chi Burst
45 Power Strikes Ascension Chi Brew
60 Deadly Reach Charging Ox Wave Leg Sweep
75 Healing Elixirs Dampen Harm Diffuse Magic
90 Rushing Jade Wind Invoke Xuen, the White Tiger Chi Torpedo

Profile

#!./simc

monk="Bamboozle"
origin="http://eu.battle.net/wow/en/character/Kirin%20Tor/Bamboozle/advanced"
thumbnail="http://eu.battle.net/static-render/eu/kirin-tor/86/70987862-avatar.jpg"
level=90
race=pandaren_horde
spec=brewmaster
role=hybrid
position=back
professions=jewelcrafting=600/enchanting=600
talents=http://eu.battle.net/wow/en/tool/talent-calculator#fa!010211
glyphs=spinning_crane_kick/breath_of_fire/crackling_jade_lightning/spirit_roll/fighting_pose/zen_flight

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions=jab

head=crown_of_opportunistic_strikes,id=86146,gems=austere_primal_320agi_180agi,reforge=crit_exp
neck=amulet_of_the_hidden_kings,id=86047,reforge=haste_hit
shoulders=imperion_spaulders,id=89341,gems=160exp_160haste_60agi,enchant=200agi_100crit,reforge=crit_exp
back=blackguard_cape,id=89076,enchant=180hit,reforge=mastery_exp
chest=chestguard_of_total_annihilation,id=86136,gems=320exp_160exp_160haste_120agi,enchant=80all,reforge=crit_exp
shirt=blue_linen_shirt,id=2577
wrists=bracers_of_unseen_strikes,id=86163,enchant=180agi,reforge=crit_exp
hands=bonebreaker_gauntlets,id=86176,gems=160exp_160hit_60haste,enchant=170exp
waist=tomb_raiders_girdle,id=85982,gems=160exp_160haste_160haste_120sta_320exp_120exp
legs=stoneflesh_leggings,id=87013,gems=320agi_160haste_120sta_120agi,enchant=285agi_165crit,reforge=crit_hit
feet=boots_of_raging_haze,id=90914,enchant=140agi,reforge=mastery_exp
finger1=fengs_seal_of_binding,id=89967,enchant=160agi,reforge=mastery_exp
finger2=seal_of_ghoulish_glee,id=88168,enchant=160agi,reforge=crit_haste
trinket1=relic_of_niuzao,id=79329
trinket2=hawkmasters_talon,id=89082
main_hand=gaorei_staff_of_the_legendary_protector,id=86321,gems=500agi,enchant=windsong

# Gear Summary
# gear_strength=80
# gear_agility=14257
# gear_stamina=18929
# gear_intellect=80
# gear_spirit=80
# gear_expertise_rating=5293
# gear_hit_rating=2559
# gear_crit_rating=3125
# gear_haste_rating=4324
# gear_mastery_rating=1581
# gear_armor=17521
# meta_gem=austere_primal
# main_hand=gaorei_staff_of_the_legendary_protector,weapon=staff_3.30speed_11795min_17694max,enchant=windsong

Simulation & Raid Information

Iterations: 10000
Threads: 8
Confidence: 95.00%
Fight Length: 344 - 557 ( 450.4 )

Performance:

Total Events Processed: 32044440
Max Event Queue: 13
Sim Seconds: 4503755
CPU Seconds: 13.0700
Speed Up: 344587

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 75 ms ( stddev = 18 ms )

Simulation Length

Sample Data
Count 9992
Mean 450.38
Minimum 343.58
Maximum 556.59
Spread ( max - min ) 213.00
Range [ ( max - min ) / 2 * 100% ] 23.65%
Standard Deviation 56.3824
5th Percentile 363.01
95th Percentile 536.83
( 95th Percentile - 5th Percentile ) 173.83
Mean Distribution
Standard Deviation 0.5641
95.00% Confidence Intervall ( 449.27 - 451.48 )
Normalized 95.00% Confidence Intervall ( 99.75% - 100.25% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 602
0.1% Error 60205
0.1 Scale Factor Error with Delta=300 27
0.05 Scale Factor Error with Delta=300 108
0.01 Scale Factor Error with Delta=300 2713
Distribution Chart
Timeline Distribution Chart Gear Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Bamboozle Bamboozle jab 100780 3887466 8632 55.98 7273 14546 420.2 420.2 27.2% 0.0% 0.0% 0.0% 1.07sec 3887466 450.38sec
Bamboozle Bamboozle stormlash 120687 290996 646 5.02 7047 14093 37.7 37.7 9.5% 0.0% 0.0% 0.0% 8.72sec 290996 450.38sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string
Zero hit/exp

Charts

DPS Timeline Chart

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 10.68% 10.68%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.92% 9.92%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.55% 9.55%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.55%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.44% 9.44%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.44%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.52% 10.52%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.52%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.78% 10.78%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 10.78% 10.78%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:10.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 10.76% 10.76%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:10.76%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.65% 10.65%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource Gains Type Count Total Average Overflow
Resource RPS-Gain RPS-Loss
Health 0.00 9258.56
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Statistics & Data Analysis

Fight Length

Sample Data
Count 9992
Mean 450.38
Minimum 343.58
Maximum 556.59
Spread ( max - min ) 213.00
Range [ ( max - min ) / 2 * 100% ] 23.65%
Distribution Chart

DPS

Sample Data Fluffy_Pillow Damage Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

DPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Damage

Sample Data
Count 9992
Mean 0.00
Distribution Chart

DTPS

Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9992
Mean 9290.83
Distribution Chart

HPS

Sample Data Fluffy_Pillow Healing Per Second
Count 9992
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart

HPS(e)

Sample Data
Count 9992
Mean 0.00
Distribution Chart

Heal

Sample Data
Count 9992
Mean 0.00
Distribution Chart

HTPS

Sample Data Fluffy_Pillow Healing taken Per Second
Count 9992
Mean 0.00
Distribution Chart

#Executed Foreground Actions

Sample Data
Count 9992
Mean 0.00
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat
# count action,conditions
0 0.00 snapshot_stats

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 5007785 0
Spell Power 0 0 0
Spell Hit 0.00% 0.00% 0
Spell Crit -nan% -nan% 0
Spell Haste 0.00% 0.00% 0
ManaReg per Second 0 0 0
Attack Power 0 0 0
Melee Hit 0.00% 0.00% 0
Melee Crit 5.00% 5.00% 0
Melee Haste 0.00% 0.00% 0
Swing Speed 0.00% 0.00% 0
Expertise 0.00% 0.00% 0
Armor 24835 24835 0
Tank-Miss 0.00% 0.00% 0
Tank-Dodge 0.00% 0.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 5.00% 5.00% 0
Tank-Crit 0.00% 0.00% 0
Mastery 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none

Profile

#!./simc

enemy="Fluffy_Pillow"
level=93
race=humanoid
spec=unknown
role=tank
position=front


# Gear Summary

APM

Average number of actions executed per minute.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

Dodge%

Percentage of executes that resulted in dodges.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

Effective DPS

Average damage per fight duration.

DPS%

Percentage of total DPS contributed by a particular action.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Error

Estimator for the 95.00confidence intervall.

G%

Percentage of executes that resulted in glancing blows.

B%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

M%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

Range

( dps.percentile( 0.95 ) - dps.percentile( 0.05 ) / 2

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

T-Crit

Average crit tick damage.

T-Crit%

Percentage of ticks that resulted in critical strikes.

T-Hit

Average non-crit tick damage.

T-M%

Percentage of ticks that resulted in misses, dodges or parries.

UpTime%

Percentage of total time that DoT is ticking on target.

T-Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.